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Tuesday, November 29, 2011

Culmination



Really amazing game and beautiful art! I love this series of games!



Mushroom Madness 3




This game is awesome! I played all the versions, this is the best!



Zombies in the Shadow

screen_zombies_in_the_shadow.png, Size 634×546
I've missed this classic top view zombie defense shooter first game series, well done, nice idea with text on preloader ^)

Joe Grenadier

screen_joe_grenadier.jpg, Size 500×377Preety nice physics puzzle, funny character, nice level ideas.

Saturday, November 26, 2011

Ultranought

screen_ultranought.jpg, Size 500×333Command a mighty ultranought and send out fleets of warships to take out the enemy base.

Friday, November 25, 2011

Flash Game Top Week 31

Top flash games of the week 31 @eplusgames. After year's best quite hard to return to ordinary weekly top but here comes this week best 10 flash games:

10. Monkey Metric - Interesting socoban like #puzzle #game with excellent design style. 10/10
Monkey Metric

9. Mad Bombs 2 - Mad bombs are back! Cool! But too easy! 9/10
Mad Bombs 2

Luminara

screen_luminara.png, Size 498×496Speedy colorful minimalistic shooter #game that I love and can't stop playing!

Tuesday, November 22, 2011

Monday, November 21, 2011

Thursday, November 17, 2011

Lair-Y Defense




Awesome, great, very funny idea for defense game! Never don't play like that!

Top 100 flash games best ever so far

Today our portal e+Games is 1 year old according to date added to our studio portfolio. Happy Birthday to e+Games!

Instead of weekly flash game top week 30 to portals one year it's going to be our top 100 flash games selection best ever so far. The selection is containing most played, top rated, community suggestions (pity not too many) and editor choice nominations.

I've posted 5 games a day every working for a year and today is day off, today is a day of previous year results ^)

We've played tons of games (don't know exactly how much), gathered more than 2300 games and sharing the impressions. It's natural that not every game appears on the list and to be as much as possible objective we've invited everybody to suggest and vote.

Some stats for one Year online:
1. Visits: 355,000
2. Pageviews: 485,000
3. Games: 2300
4. Disk space: 7 GB
5. Tags: 4400
6. Users: 140
7. Comments: 1800
8. Votes: 2900
9. Games uploaded by our team: 1900 (~80% of all, received by email: ~30% of them)
10. If anybody interested will share more numbers.

Games selected, moderated and published by and - portal server side programmer, igo25 - portals editor and 7a (me)- R&D, game developer and social media specialist.

From the selection were skiped:
1. Excellent games like Tesla Death Ray by NSBrotherhood - we don't have budget for site-lock and sponsorship yet.
2. Brilliant games like Robokill 2 by Rock Solid Arcade - games made for sale and not in free distribution.
3. The game we made by ourselves.
 
Selection's one part made of top rated and most played formally and the other part of suggestions and editor's favorites is more based on personal flavors.

Top 100 flash games best ever so far list:

100. Mir & Ror - Very nice polished puzzle game ^) 9/10 [community choice by sabatino]
Mir & Ror

Civiballs 2

screen_compulse.png, Size 500×497Very nice physics #puzzle with traditional King's characters.

Wednesday, November 16, 2011

Want to Make Games part 2: Assets, Text, Button, Event, Timer

The first article Want to Make Games part 1: Start Up Kit  received feedback and three people already not only want to make games but trying to make games. I was answerving the questions and gathered the next part of information. There are a lot of complex tutorials. They are confusing beginners. So In this article is shown the minimum code needed to start.

Want to Make Games part 2: Assets, Text, Button, Event, Timer Source Code and FlashDevelop Project File - I've made and archive with 8 files adding part of functionality step by step:

1. Main1.as - I guess simplest ActionScript code adding an .svg vector asset to scene, simpler only Hello World! programm ;)
2. Main2.as - Adding a hero to stage also vector .svg
.svg can be made and edited with Inkscape.
3. Main3.as - Adding enemy, he is not vector, it's Bitmap in .png and Sound in .mp3.
.png can be created and edited with GIMP, .mp3 can be synthesized and edited with Wavosaur.
4. Main4.as - Creating and adding TextFiled text.
5. Main5.as - Draw and add simple custom button.
6. Main6.as - Button click interaction.
7. Main7.as - Define main game cycle with timer and simple animation based on it.
8. Main.as - All functionality from above placing to own Game class.
Game.as - The final result code cleaned up with comments:

//Directory where class placed
package
{
    //Imported classes
    import flash.display.Bitmap;
    import flash.display.Sprite;
    import flash.media.Sound;
    import flash.text.TextField;
    import flash.events.MouseEvent;
    import flash.utils.Timer;
    import flash.events.TimerEvent;

    //Class defenition
    public class Game extends Sprite
    {
        //Assets
        [Embed(source="resources/vector/background.svg", mimeType="image/svg-xml")]
        public var BackgroundMenuAsset:Class;  
        [Embed(source="resources/vector/hero.svg", mimeType="image/svg-xml")]
        public var HeroAsset:Class;  
              
        [Embed(source="resources/images/circle.png")]
        public var CircleAsset:Class;  
      
        [Embed(source="resources/sound/hit.mp3")]
        public var HitSoundAsset:Class;  
      
        //Variables
        public var background:Sprite;
        public var hero:Sprite;
  
        public var enemy:Bitmap;
      
        public var hit_sound:Sound;
      
        public var custom_button:Sprite;
      
        public var text_field:TextField;
      
        public var timer:Timer;
      
        //Constructor
        public function Game():void
        {
            //Vector (.svg) background
            //Create
            background = new BackgroundMenuAsset();
            //Place on Screen
            addChild(background);
          
            //Vector hero
            hero = new HeroAsset();
            addChild(hero);
            //Set horisontal position
            hero.x = 125;
          
            //Bitmap (.png) enemy
            enemy = new CircleAsset();
            addChild(enemy);
            enemy.y = 100;
          
            //Sound (.mp3)
            hit_sound = new HitSoundAsset();
            hit_sound.play();
          
            //Custom button
            custom_button = new Sprite();
            //Prommed graphics
            custom_button.graphics.lineStyle(3,0x777777);
            custom_button.graphics.beginFill(0xFFFFFFF);
            custom_button.graphics.drawRect(0,0,100, 20);
            custom_button.graphics.endFill();
            addChild(custom_button);
            //Add responce function to mouse click
            custom_button.addEventListener(MouseEvent.CLICK, onClick);
          
            //Create text
            text_field = new TextField();
            //Disable mouse interaction for text
            text_field.mouseEnabled = false;
            //Set text
            text_field.text = "click";
            addChild(text_field);
            text_field.x = 20;
          
            //Create timer for animation
            timer = new Timer(1000 / 25, 0);
        }
      
        public function onClick(e:MouseEvent):void
        {
            //Testing mouse click responce
            trace("onClick");
            text_field.text = "clicked";
            //Add function to every timer tick once per 1/25 second
            timer.addEventListener(TimerEvent.TIMER, mainCicle);
            //Start timer
            timer.start();
            //Move character to initial position
            hero.x = 125;
        }
      
        public function mainCicle(e:TimerEvent):void
        {
            trace("mainCycle");
            if (hero.x < 600)
            {
                //Move hero
                hero.x += 10;
            } else {
                text_field.text = "click";
                //Stop hero
                timer.stop();
                //Memory clean up
                timer.removeEventListener(TimerEvent.TIMER, mainCicle);
            }
        }
    }
}
Source:
Want to Make Games part 2: Assets, Text, Button, Event, Timer Source Code and FlashDevelop Project File 

My friend with this tutorial received a task of making simplified hidden object game that I consider one of the most simple gameplays ever. Basing on his feedback I'm going to edit/improve this tutorial. Any questions and feedback are appreciated to. The 3rd part is going to be about Classes inheritance and more on Events and their targets.

Play more, make Your games! ;)

Little SkyWire

screen_little_skywire.jpg, Size 500×366I like the second part very much, so the original #skill #avoid #game

Crazy Go Nuts 2: Mini

screen_crazy_go_nuts_2_mini.png, Size 500×390Indeed crazy nuts #casual #game %)

Pixel Quest

screen_pixel_quest.png, Size 500×375Meet Rex. He is an avid adventurer and treasure hunter!

Tuesday, November 15, 2011

Friday, November 11, 2011

Flash Game Top Week 29

Top flash games of the week 29. This week best 10 games. This list is in reverse order and cut not overload front page.

Teaser: The next week is going to be published top 100 flash games for e+Games portal one year anniversary and it's going to be our top 100 flash games selection best ever so far.You are welcome to suggest Your favorite games on Facebook on Twitter or directly by Upload.

10. Sapo Cururu - I feel ashamed but had to watch walkthrough on Youtube to pass the first level %) Small upgrade to classic spacial gameplay changes everything ^) 9/10
Sapo Cururu

9. Flur - Atmospheric and relaxing achievement based avoid #game. 9/10
Flur

NavyVSAramy

screen_navyvsaramy.jpg, Size 500×375Nice bomber #game reminds me of Fragger.

Thursday, November 10, 2011

Urban Thrill

screen_urban_thrill.jpg, Size 500×375Very high level of production in this free run #game. Well done!

Flur

screen_flur.png, Size 500×374Atmospheric and relaxing achievement based avoid #game.

Star Journey

screen_star_journey.png, Size 500×373I like #space ship navigation #games. This one is famous for cute cartoon graphics and mouse control.

Sapo Cururu

screen_sapo_cururu.png, Size 500×375
I feel ashamed but had to watch walkthrough on Youtube to pass the first level %) Small upgrade to classic spacial gameplay changes everything ^)

Wednesday, November 9, 2011

Delivery Man

screen_delivery_man.png, Size 500×391Fast racing, speedy music, strong graphics style and great action shooter gameplay as always from BerzerkStudio. Just great!

Sota

screen_sota.png, Size 637×477Great spatial puzzle game concept, involving, hardly made myself stop playing.

Brain Shapes

screen_brain_shapes.png, Size 500×373Interesting math puzzle game idea.

Monday, November 7, 2011

3D Alien Escape (Molehill)

screen_3d_alien_escape_molehill.jpg, Size 499×387Finally! It's time to hardware accelerated 3D games for Flash Player 11. Rather slow and simple but here and now :) Had to tune site code a little bit: wmode set to GPU. The future is now ^)

Dragmanards

screen_dragmanards.jpg, Size 500×393Unexpected cute cartoon style characters design for a base defense game.

Try 2 Survive




Cool #shooter #game and wonderful animation!

Focus




Awesome idea! I simple but nice art! I like this #puzzle #platform!

Friday, November 4, 2011

Colorful Invaders




It's a fun little short #shooter game. I like the graphics system and the retro stile!