«Games for Sale» — Presentation for FlashGAMM! #5 meeting.
The ways to create a game for a large company to buy.
What’s the common for various promo games and what differs them from games with other monetization models. A lot of technical info condensed in several cases.
The session's video @ vimeo (in Russian).
Hope it's useful for You!
PS. There is a lot of newer info on the topics: social media and games, ad gaming, branded games. Is anybody interested in updated and extended article?
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