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Saturday, August 20, 2016

VR Shooter Concepts Level 1

We keep on working with lighting fast scary speed of one image a month or even less on fast hardcore VR shooter still with white label.

Here comes first world/level concept:

Tuesday, July 5, 2016

VR Shooter Concepts Hero 1

This time we are working with lighting fast scary speed, one image a month or even less and anyway slow but steady it's going to be a game, fast hardcore VR shooter with white label so far and looks like for PC SteamVR. 

Here come first hero concepts:

 Our Keanu is not sad :P

Thursday, May 5, 2016

[book] Unity 5.x Cookbook #review

It's a good practical book on Unity game development and in the real world nowadays practice goes to production is very fast :) I've started to read it half a Year ago and started with several games and VR projects very fast. So the review is partial and delayed and anyway :)

Friday, April 29, 2016

VR Shooter Concepts Enemy 1

I'm working on VR Shooter game project more than for half a Year when have some time. Actually it wasn't a time for art at all and art and story found me themselves :)

Thursday, March 24, 2016

Virtual Reality Tips for Engineers and Developers

Virtual Reality is trending recently and there is a lot of info all over the web about it naturally. The articles are divided into two categories mostly scientific/engineering docs at Oculus, Unity, UnrealEngine, Samsung GearVR and Google Cardboard or developers/studious postmortems like it was hard and we found the way: How devs deal with 4 problem areas in VR game design, Making Great VR: Six Lessons Learned From I Expect You To Die or like it’s going to be cool when proper: Game UI Discoveries: What Players Want. Also I’ve found good practical book Learning Virtual Reality by Tony Parisi and I’m sure It must be more. But mostly it’s still theoretical info.
I was working on VR R&D projects for last several month. We’ve made demos for Oculus Rift on PC, Google Cardboard on iOS and Samsung GearVR on Android with Unity C# and Unreal Engine C++ for Oculus Rift and worked on kind of AAA game. The article is going to be pretty twisted in the best R&D traditions. I’ve parsed tons of info mentioned above, found a lot of practical useful info and tips in tutorials, answers, forums, blogs and so on and going to gather it here and share. Info is recollected from my work_done and to_read lists, so I guess nothing is going to be missed.

Tuesday, December 22, 2015

[R&D] AR Smart Glasses Heads Up #tech


I keep on digging on the new tech connected with my beloved VR and AR. I've got the world’s first commercially available “Smart Glasses” and It appears heads up and on head much more then hands on :)