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Naughty Who @ indiedb
Showing posts with label Unity. Show all posts
Showing posts with label Unity. Show all posts

Thursday, May 5, 2016

[book] Unity 5.x Cookbook #review

http://amzn.to/1Ya0Dn4
It's a good practical book on Unity game development and in the real world nowadays practice goes to production is very fast :) I've started to read it half a Year ago and started with several games and VR projects very fast. So the review is partial and delayed and anyway :)

Thursday, March 24, 2016

Virtual Reality Tips for Engineers and Developers


Virtual Reality is trending recently and there is a lot of info all over the web about it naturally. The articles are divided into two categories mostly scientific/engineering docs at Oculus, Unity, UnrealEngine, Samsung GearVR and Google Cardboard or developers/studious postmortems like it was hard and we found the way: How devs deal with 4 problem areas in VR game design, Making Great VR: Six Lessons Learned From I Expect You To Die or like it’s going to be cool when proper: Game UI Discoveries: What Players Want. Also I’ve found good practical book Learning Virtual Reality by Tony Parisi and I’m sure It must be more. But mostly it’s still theoretical info.
I was working on VR R&D projects for last several month. We’ve made demos for Oculus Rift on PC, Google Cardboard on iOS and Samsung GearVR on Android with Unity C# and Unreal Engine C++ for Oculus Rift and worked on kind of AAA game. The article is going to be pretty twisted in the best R&D traditions. I’ve parsed tons of info mentioned above, found a lot of practical useful info and tips in tutorials, answers, forums, blogs and so on and going to gather it here and share. Info is recollected from my work_done and to_read lists, so I guess nothing is going to be missed.

Wednesday, November 11, 2015

[R&D] Oculus VR with Unity Jump Start

It's always exiting to dive into new tech and if You are waiting for it for ages nothing compares to the feeling.

Friday, March 27, 2015

[3d] War Driving Zone #game

http://eplusgames.net/games/war_driving_zone/play

War Driving Zone - Take a speedy truck ride through the ever-changing scenario and enjoy an endless race in this eye-popping 3d driving game

Friday, January 16, 2015

Friday, December 26, 2014

Friday, December 12, 2014

[unity] 3D Downtown Parking #game

http://eplusgames.net/games/3d_downtown_parking/play
3D Downtown Parking - 3D Downtown Parking is one of the top games at this moment. With really stunning graphics and car handling this game is really fun to play. You can choose between a real Mustang police car,

Friday, November 14, 2014

Top online games best ever so far, flash, unity and html5 this time (Year 4)

Our #gaming portal e+Games is 4 year old according to date added to our studio portfolio on 18th of November. Happy Birthday to e+Games!

Let us introduce 15 best games since last November. There are 12 #flash and #unity games one best of it's month by number of views and 3 #html5 + #javascript #games from experimental mobile portals m.eplusgames.net and m2.eplusgames.net by our friends from @ tap.pm and ad4game :) Welcome to recall or review those good games ;)

We are working on another large not #gaming related project Get It Cooked, it's naturally about food and #socialmedia, so we had significantly less attention to our gaming projects and nearly no time at all from one side.

From another side we've made a promo game for Get It Cooked, this year, welcome to join Get It Cooked BTW.

The game titled Naughty Who? and it's a game about food, targeted to mobile and web, maybe Steam and Oculus Rift stores, based on unity. Naughty Who? is ready to release and going to be in Google Play, Appstore and Windows Phone stores and naturalyy on e+Games pretty soon. The series of articles about how to make a first game on unity is here on our blog and partly on Gamasutra :)

Welcome to preview gameplay trailer here on youtube ;)

Also I'm still  reviewing games I play her on blog and recently started to place them to Amazon's parters store Astore here, testing performance for sales, welcome to shop ;)


Friday, October 31, 2014

[unity] MelonDash 3D #game

http://eplusgames.net/games/melondash/play
MelonDash - MelonDash is a fun spin on racing games. Instead of driving a car, the player rolls around a colorful watermelon. The melon can roll pretty fast, so the player must balance speed with

Wednesday, October 29, 2014

R&D for Mobile Game Development

I haven't coded two of our latest games and now, one is on App Store and Google Play, here is browser version with links to mobile and the other is going to be available at FGL pretty soon. Now I go further I haven't tested technologies just set a task, publishing demos, sharing impressions and conclusions :) Now I can be called R&D manager for sure :P

The task is to get our next games work properly in Browser, on iOS, Android and Windows Phone. The last requirement makes AIR not a variant, so in focus HTML5+JavaScript and Unity. We made AIR/Flash based performance test demo too anyway. Also Visual Studio was involved %)

The laziest and easiest solution is PhoneGap

https://build.phonegap.com/apps/598805/builds

Tuesday, October 14, 2014

[gamedev] Unity 4 Game Development Hotshot #book #review

 http://amzn.to/1yyMJ4n

Unity 4 Game Development Hotshot is another interesting book about game development in Unity3D. In my opinion its book was written probably for developers who'd already got some minimal experience with the environment. It's not a problem and can be fixed in some hours with first steps learning.

Friday, August 1, 2014

[unity] Quad King 2 #gamedev


Quad King 2 - Quad King is back! Jump into this fun filled 3D quad bike racing game.

Saturday, July 19, 2014

[unity] Naughty Who? (Trailer 2) #gamedev

Project Naughty Who? is an FPS: First Person Slasher game for mobile and desktop ready for launch and looking for a publisher ;) Do anybody have any ideas whom to suggest? #naughtywho #getitcooked #unity #gamedev

Friday, July 18, 2014

[Unity] Soccer King! World Cup 2014 #game

Soccer King! World Cup 2014 - Do you want to take your football experience to the next level using impressive graphics accompanied by state of the art gameplay? Then you have come to the right place, as this game can deliver to you all of that and more!

Friday, July 4, 2014

Friday, April 25, 2014

[unity] Project Naughty Who?: #GameDev Mixer - April


Let's make presentation in an experimental format directly in blog. Demo video and and demo build going to be added after the session, speech itself and answers to questions are of value to attend ;)

See You today 2014-04025 16:30 EET @ #GameDev Mixer - April @ Communa :)

Follow me about.me/real7a and keep in touch ;)
  1. HTML5 games/portals m.eplusgames.net & m2.eplusgames.net
  2. Unity #GameDev first impressions and further articles
  3. Project Naughty Who?: FPS is for First Person Slasher. We are working on cooking portal so food theme is natural ;)
  • Platforms: mobile Windows Phone, Android, iOS using accelerometer and browser
  • Casual and addicting 3D FPS :)
  • Kids and fun
  • Game screens
 

Friday, April 11, 2014

[unity] API #gamedev

 

While working with Unity API I noticed a couple of small details, which can complicate your life if you're not quite ready for them.

1. The fact that there's no such simple function like stop the animation while you're working with animated objects (Unity 4.3) was most surprising. Fulfilling this mechanism requires some workaround, for example, you can set the playing speed at 0.  Shame on Unity J

2. It also turned out, that you cannot find out the name of the animation, which is played on the object at the moment. I had to write my own lisp for memorizing that.

GUI was and still is difficult for me, as there are many ways of creating it and none of them is perfect (at least it seems so so far). Meanwhile I realized the main part of the interface on a standard class GUI, however it has a couple of defects there too.

3. There's no parameter, which could allow to block the editing possibility in TextArea. Of course, you can use Label instead of TextArea, but they could have finished doing such a small thing

4. For today the line spacing control isn't realized and that's a big disadvantage of GUI, more workabout: you need to draw separate labels or change the fonts – shame on Unity once more)

5. The evenness of the image ofted depends from the war with DrawCall. From experience with Starling – half of this task was was solved through merging the textures into a texture atlas. After studying API I found a function like GUI. DrawTextureWithTexCoords, basically it's meant for drawing textures from such atlases, but unfortunately it does not reduce their amount and each call += DrawCall.

Hope it helps :)

Friday, April 4, 2014

e+Games Game Top Week 149-150

I think You already know that Mochi shut down and no more #flash game of the day at e+Games. We've found several ways out:
  • less is better, one top in two week today and next on gathered enough closes Friday
  • more #Unity, #html5, #iframe #online games
  • more articles games gaming gamedev articleson blog
Hope You like it and  submit more games and BTW maybe there is newer online games source for distribution that I've missed?

10. Jumping Princess
Jumping Princess higher jump games are my love, any weird variation is nice and addicting for me %) 10.0 / 10 #unity
9. 2048
2048 -  game for clever and clever, great gameplay, goes viral, pity that it's 1:1 ripoff 9.5 / 10

Tuesday, April 1, 2014