I haven't coded two of our latest games and now, one is on App Store and Google Play, here is browser version with links to mobile and the other is going to be available at FGL pretty soon. Now I go further I haven't tested technologies just set a task, publishing demos, sharing impressions and conclusions :) Now I can be called R&D manager for sure :P
The task is to get our next games work properly in Browser, on iOS, Android and Windows Phone. The last requirement makes AIR not a variant, so in focus HTML5+JavaScript and Unity. We made AIR/Flash based performance test demo too anyway. Also Visual Studio was involved %)
The laziest and easiest solution is PhoneGap
e+Games is nucleart.net team favorite games, books movies and more. A lot of oldschool, retro, classic game remakes and the best of new game releases we love. Also practical info on #gamedev #socialmedia and Empire Avenue. We love these games! :)
Showing posts with label demo. Show all posts
Showing posts with label demo. Show all posts
Wednesday, October 29, 2014
R&D for Mobile Game Development
Labels:
air,
Android,
browser,
demo,
Dev,
development,
Flash,
game development,
gamedev,
HTML5,
ios,
javascript,
JS,
mobile,
phonegap,
r&d,
research and development,
tech,
Unity,
windows phone
Monday, May 5, 2014
[unity] Project Naughty Who?: Splash Screen #design
We've got splash screen for our upcoming game Project Naughty Who? finally :) What do You think? (variant 1)
(variant 2)
(variant 3)
[Updated] Added two more variations up to Your feedback. Which one?
(variant 4)
[Updated 2] I guess this one is the best, are You with me?
Thanks :)
(variant 2)
(variant 3)
[Updated] Added two more variations up to Your feedback. Which one?
(variant 4)
[Updated 2] I guess this one is the best, are You with me?
Thanks :)
Friday, April 25, 2014
[unity] Project Naughty Who?: #GameDev Mixer - April
Let's make presentation in an experimental format directly in blog. Demo video and and demo build going to be added after the session, speech itself and answers to questions are of value to attend ;)
See You today 2014-04025 16:30 EET @ #GameDev Mixer - April @ Communa :)
Follow me about.me/real7a and keep in touch ;)
- HTML5 games/portals m.eplusgames.net & m2.eplusgames.net
- Unity #GameDev first impressions and further articles
- Project Naughty Who?: FPS is for First Person Slasher. We are working on cooking portal so food theme is natural ;)
- Platforms: mobile Windows Phone, Android, iOS using accelerometer and browser
- Casual and addicting 3D FPS :)
- Kids and fun
- Game screens
Wednesday, December 18, 2013
[R&D] New Flass Pro CC HTML5/JS/Canvas
It's completely not fashionable nowadays and I've spent a lot of happy years since 1997 with #flash technology and anyway I had no idea to try new Flash IDE %) Arthur tried and shared links, impressions and demo.
I experimented with the flash updates
and I don’t feel quite positive about them. If someone’s
interested, I can write a detailed article.Is anybody?
Long story short:
congratulations, we’re back at AS2 and flash 8 level, however, most
likely, even flash 7. Basically, it’ll do for banners and some
really crappy games (by the way, I’ll have to try actually doing
something simple on it, maybe pretty soon, maybe native JS coding going to be better).
I’ll also need to make an analogue on AS3
and compare the productiveness on platforms and find out if such
method will do as a JavaScript
analogue of the existing one.
Here comes official article from Adobe blog and old plain flash game build in HTML/JS/Canvas.
p.s.
Internet Explorer has a better FPS and Chrome turned out to be a load
of crap.
p.p.s. Now a lot HTML5 will be defiantly slower then old flash hardly blamed for it %)
Labels:
canvas,
demo,
Flash,
flash cc,
flash ide,
flash pro,
gamedev,
HTML5,
javascript,
JS,
r&d,
test
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