I haven't coded two of our latest games and now, one is on App Store and Google Play, here is browser version with links to mobile and the other is going to be available at FGL pretty soon. Now I go further I haven't tested technologies just set a task, publishing demos, sharing impressions and conclusions :) Now I can be called R&D manager for sure :P
The task is to get our next games work properly in Browser, on iOS, Android and Windows Phone. The last requirement makes AIR not a variant, so in focus HTML5+JavaScript and Unity. We made AIR/Flash based performance test demo too anyway. Also Visual Studio was involved %)
The laziest and easiest solution is PhoneGap
e+Games is nucleart.net team favorite games, books movies and more. A lot of oldschool, retro, classic game remakes and the best of new game releases we love. Also practical info on #gamedev #socialmedia and Empire Avenue. We love these games! :)
Showing posts with label JS. Show all posts
Showing posts with label JS. Show all posts
Wednesday, October 29, 2014
R&D for Mobile Game Development
Labels:
air,
Android,
browser,
demo,
Dev,
development,
Flash,
game development,
gamedev,
HTML5,
ios,
javascript,
JS,
mobile,
phonegap,
r&d,
research and development,
tech,
Unity,
windows phone
Sunday, January 12, 2014
Sweets Monster | e+Games #Mobile - [experimental] #html5 #game of the day
Sweets Monster | e+Games #Mobile - [experimental] #html5 #game of the day, nice, detailed and addicting runner #game
Wednesday, December 18, 2013
[R&D] New Flass Pro CC HTML5/JS/Canvas
It's completely not fashionable nowadays and I've spent a lot of happy years since 1997 with #flash technology and anyway I had no idea to try new Flash IDE %) Arthur tried and shared links, impressions and demo.
I experimented with the flash updates
and I don’t feel quite positive about them. If someone’s
interested, I can write a detailed article.Is anybody?
Long story short:
congratulations, we’re back at AS2 and flash 8 level, however, most
likely, even flash 7. Basically, it’ll do for banners and some
really crappy games (by the way, I’ll have to try actually doing
something simple on it, maybe pretty soon, maybe native JS coding going to be better).
I’ll also need to make an analogue on AS3
and compare the productiveness on platforms and find out if such
method will do as a JavaScript
analogue of the existing one.
Here comes official article from Adobe blog and old plain flash game build in HTML/JS/Canvas.
p.s.
Internet Explorer has a better FPS and Chrome turned out to be a load
of crap.
p.p.s. Now a lot HTML5 will be defiantly slower then old flash hardly blamed for it %)
Labels:
canvas,
demo,
Flash,
flash cc,
flash ide,
flash pro,
gamedev,
HTML5,
javascript,
JS,
r&d,
test
Tuesday, October 1, 2013
Cool Jumper
Labels:
cool jumper,
html,
HTML5,
iframe,
javascript,
JS,
jumper,
jumping,
remake,
retro
Tuesday, September 17, 2013
Mobile HTML5/JS Games @ m.eplusgames.net
Thanks to our new friends from Bushido Games we've just launched HTML5/JS Games @ m.eplusgames.net
Lest test performance, welcome to suggest Your HTML5/JS Games by e-mail studio [at] nucleart.net or any of #socialmedia networks ;)
Lest test performance, welcome to suggest Your HTML5/JS Games by e-mail studio [at] nucleart.net or any of #socialmedia networks ;)
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