I haven't coded two of our latest games and now, one is on App Store and Google Play, here is browser version with links to mobile and the other is going to be available at FGL pretty soon. Now I go further I haven't tested technologies just set a task, publishing demos, sharing impressions and conclusions :) Now I can be called R&D manager for sure :P
The task is to get our next games work properly in Browser, on iOS, Android and Windows Phone. The last requirement makes AIR not a variant, so in focus HTML5+JavaScript and Unity. We made AIR/Flash based performance test demo too anyway. Also Visual Studio was involved %)
The laziest and easiest solution is PhoneGap
e+Games is nucleart.net team favorite games, books movies and more. A lot of oldschool, retro, classic game remakes and the best of new game releases we love. Also practical info on #gamedev #socialmedia and Empire Avenue. We love these games! :)
Showing posts with label phonegap. Show all posts
Showing posts with label phonegap. Show all posts
Wednesday, October 29, 2014
R&D for Mobile Game Development
Labels:
air,
Android,
browser,
demo,
Dev,
development,
Flash,
game development,
gamedev,
HTML5,
ios,
javascript,
JS,
mobile,
phonegap,
r&d,
research and development,
tech,
Unity,
windows phone
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