e+Games is nucleart.net team favorite games, books movies and more. A lot of oldschool, retro, classic game remakes and the best of new game releases we love. Also practical info on #gamedev #socialmedia and Empire Avenue. We love these games! :)
This time we are working with lighting fast scary speed, one image a month or even less and anyway slow but steady it's going to be a game, fast hardcore VR shooter with white label so far and looks like for PC SteamVR.
It's a good practical book on Unity game development and in the real world nowadays practice goes to production is very fast :) I've started to read it half a Year ago and started with several games and VR projects very fast. So the review is partial and delayed and anyway :)
was working on VR R&D projects for last several month. We’ve made
demos for Oculus Rift on PC, Google Cardboard on iOS and Samsung GearVR
on Android with Unity C# and Unreal Engine C++ for Oculus Rift and
worked on kind of AAA game. The article is going to be pretty twisted in
the best R&D traditions. I’ve parsed tons of info mentioned above,
found a lot of practical useful info and tips in tutorials, answers,
forums, blogs and so on and going to gather it here and share. Info is
recollected from my work_done and to_read lists, so I guess nothing is
going to be missed.