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Naughty Who @ indiedb

Monday, December 30, 2013

Little Ninja

Little Ninja
Little Ninja - Strong illustration style and modern easy interface for touch devices :) #game 9.0 / 10

We are on vacations until 8th of January, we'll try to moderate uploaded games in time and all games going to be moderated after Holidays, Happy New Year! :)

Have an amazing Year ahead of You my friends, play more! :)

Empire Avenue Top Supporters List by (е)GETITCOOKED, (е)EPLUSGAMES & (e)7а 2013-12-30


Thanks for support to our most active fiends for more and more activity all over #socialmedia from (е)GETITCOOKED(е)EPLUSGAMES & (e)7а! Please consider to buy those kind and active players our top supporters of the week at Empire Avenue:

(e)HLEICHENRING, (e)R2RM, (e)FENYA, (e)TOPRATEDMAN, (e)GROW, (e)KVVINTO, (e)GOHEWITT, (e)CIDERMAKER, (e)PRIMESUSPECT, (e)SANDOR, (e)YOUROWNPCTEC, (e)ADEB, (e)JACLYNANNED, (e)LENAPPLE, (e)ROBERTFARIS, (e)BIGBLUESKY, (e)MOUNTAIN, (e)GOLDEN, (e)PAULTAKEUCHI, (e)TAMMIKIBLER, (e)FORTRESS, (e)JMMDP, (e)NIGELOHRUM, (e)SIMKA, (e)MLOPEZ, (e)IPOMAVEN, (e)HILGOS, (e)PARISTWEETUP, (e)GWEIR, (e)DORUMAN, (e)LEARNEDWORDS, (e)HANTEN, (e)JOSUECORNIER, (e)BIZARROGUY, (e)MATTRESS, (e)CASHCONNECT, (e)JMHHACKER, (e)WEBMENTOR, (e)YB2012, (e)SRIVATSAN, (e)JOEJOEKEYS, (e)TYNO, (e)MILIEUNET, (e)NABUCO, (e)JUNAID, (e)DMK1, (e)EBONSON, (e)STEFFENBIESE, (e)RONBAMI, (e)BRADYAU, (e)BEVAN, (e)TIMSPAULD, (e)WEBSTERMCN, (e)MADGETT, (e)GLORIABIESER, (e)GODSENT247, (e)GEORGEJLLOYD, (e)TERILG, (e)KAREALCONTIN, (e)VICASSOC, (e)GARDNER, (e)BAZ, (e)JADKINS0618, (e)RONSELA, (e)SHAHIDUL, (e)KBIGUS, (e)MSMIR, (e)DENNISCOBLE, (e)NOMORESLAVES, (e)TCANA, (e)DARRELLMCNIS, (e)GR8LISTENER, (e)STEWARTMAR, (e)MARENDA, (e)FORUMOR, (e)TAXTERRY, (e)NAK, (e)GLOBALHOLS, (e)HWBAILEY, (e)MANAWATUSON, (e)LATEBLOOMERS, (e)DEANO, (e)JONAK, (e)ONAWA, (e)GADGET1, (e)KARIEMPRIMM, (e)MENTOR1509, (e)HERX, (e)HERSCHBERG, (e)BIGUSK, (e)CMANNING, (e)RACHELBLOOM, (e)RREIJMERINK, (e)RPN, (e)OLWE, (e)ANTATEK, (e)PROTIGHTWAD, (e)INFOSCOUTER, (e)CHILLIEBOY, (e)FAIRYDUST, (e)YANKEERUDY, (e)FISHINGKEV, (e)ORDRADICALS, (e)JOEYABNA, (e)JOHNNEAL38, (e)SALESPUNK, (e)LACOUVEE, (e)PROWEBGURU, (e)MIKEKINCAID, (e)STEVECASSADY, (e)RICHMCL, (e)MITHUHASSAN, (e)MARALLA2, (e)BULOWOPS, (e)GETPANTHEON, (e)THELINXGROUP, (e)ZOSARIA, (e)TRACYSTEWART, (e)PFGREGG, (e)LVE, (e)RUTAFOKAITE, (e)BERRY, (e)PHILSLEET, (e)AJMM, (e)RAZUOL, (e)TYPEARSON, (e)FMX, (e)ALAINBKK, (e)DLORENZO, (e)TAG64, (e)ARDE, (e)VILEPOETRY, (e)ANGUS1, (e)TIMOTHYALEX, (e)MCCBLN, (e)PCARRIER, (e)MPRIMEC and (e)NICIASONOKI
 
Buying as promised will take some more time... :)

Have an amazing day, week and New Year ahead of You friends :)
PS. Share please ;)

Our new #game, project name Naughty Who? second character sketch

Our new #game, project name Naughty Who? second character sketch.

I think it's protagonist if You play from his point of view?

Happy Holidays :)

Friday, December 27, 2013

Mad Pixel Run 2

Mad Pixel Run 2
Mad Pixel Run 2 - Excellent: simple, addicting and new for me :) #game 10.0 / 10

e+Games Game Top Week 136

There a lot of special #games this week: Happy Holidays :)

10. 10 More Bullets
10 More Bullets - Great idea of chain reaction #gameplay, nice graphics and implementation too :) #game 10.0 / 10

9. The Viking's Revenge Level Pack
The Viking's Revenge Level Pack - Good #strategy #game with nice traditional older PC graphics style :) 9.0 / 10

Thursday, December 26, 2013

10 More Bullets

10 More Bullets
10 More Bullets - Great idea of chain reaction #gameplay, nice graphics and implementation to :) #game 10.0 / 10

Wednesday, December 25, 2013

Applied Social [Media] Magic #Book - SocialBro

 http://get.socialbro.com/dsT8?s=e
I was on vacations for 2 weeks and was cleaning up my work for 2+ weeks, so find some time for the next chapter only today.

Here is draft table of contents of a my #book draftly named Applied Social [Media] Magic still considering Applied Social Magic and Social Media Magic titles. Today's topic is number 20 - SocialBro.

I'm affiliate so don't be surprised with a link.

I don't remember how I found the app and desired to try app with version 0.31 or 0.39 beta but did it and increased followers count in a Year from 1500 to 11000.

It was Air app for a desktop first then it was Chrome app and now it work in browser. Also first it was free for beta testers and then became paid. I used free version as long as possible but larger communities require faster and faster connection and synchronizations became slower and slower. With half price for a first 3 month I've went Pro.

I don't know current limitations of a free version, have to look and I think it's quite enough to start.

So what is SocialBro and even more interesting question is what is for?

Tuesday, December 24, 2013

Atomic Puzzle XMas

Atomic Puzzle XMas
Atomic Puzzle XMas - Nice original casual puzzle game, good Holiday version :) 10.0 / 10

Santa Comming

Santa Comming
Santa Comming - I like skill #games, not too easy at all, Happy Holidays to everybody :) 0.0 / 10

Monday, December 23, 2013

Boss 101

Boss 101
Boss 101 - Nice idea, unexpected and just great implementation :) #shooter #game 9.0 / 10

Empire Avenue Top Supporters List by (е)GETITCOOKED, (е)EPLUSGAMES & (e)7а 2013-12-23


Thanks for support to our most active fiends for more and more activity all over #socialmedia from (е)GETITCOOKED(е)EPLUSGAMES & (e)7а! Please consider to buy those kind and active players our top supporters of the week at Empire Avenue:

(e)TIMSPAULD, (e)SANDOR, (e)GEORGEJLLOYD, (e)DMK1, (e)KAYSTONE, (e)RONCALLARI, (e)CIDERMAKER, (e)FORTRESS, (e)GLORIABIESER, (e)MITHUHASSAN, (e)HIHO81, (e)MADGETT, (e)MOUNTAIN, (e)RHILARSKI, (e)RAZUOL, (e)KNOWEM, (e)GWEIR, (e)DESIGNALIFE, (e)MAXGLY, (e)MIKEYOUNG, (e)SATOSHIN, (e)GLOBALHOLS, (e)TCANA, (e)MILIEUNET, (e)TIMOTHYALEX, (e)TANGO, (e)JMHHACKER, (e)TCRAMBLER, (e)ANTATEK, (e)SPMASTER, (e)DRAKULO, (e)LEARNEDWORDS, (e)JHN2479, (e)MPRIMEC, (e)R2RM, (e)DRHALEY, (e)MLOPEZ, (e)JAYSONHIGH, (e)TAMMIKIBLER, (e)PFGREGG, (e)CASHCONNECT, (e)PCARRIER, (e)DORUMAN, (e)STEFFENBIESE, (e)NICIASONOKI, (e)FENYA, (e)SALESPUNK, (e)SMILINSMILE, (e)SALESDRIVE, (e)STEVEKROHN, (e)TRUTHTRANCE, (e)ROBERTFARIS, (e)MARALLA2, (e)SOMGBE, (e)SAVNETWORK, (e)LACOUVEE, (e)YOUROWNPCTEC, (e)NABUCO, (e)FRANKWILHELM, (e)HANTEN, (e)EPLUSGAMES, (e)ABCHEIKH, (e)PLUMPI, (e)LVONESTOPSH, (e)MATTMASSARO, (e)RPN, (e)OLWE, (e)GODSENT247, (e)PROTIGHTWAD, (e)DEANO, (e)GROW, (e)ADEB, (e)JIMWIRSHING, (e)YB2012, (e)MENTOR1509, (e)JMMDP, (e)JACLYNANNED, (e)NETTIERAY, (e)MNP2192, (e)DUBSKYV, (e)DJDANIEL150, (e)INGRAM227, (e)WEBMENTOR, (e)WWAESSA, (e)YPSICA, (e)5185JB, (e)PRIMESUSPECT, (e)MAGICAPPLE, (e)CLAU, (e)TOLKSOCDE, (e)EVENSTOOD, (e)HLEICHENRING, (e)YREWOL, (e)SCONNER, (e)JMSKWARED, (e)LATEBLOOMERS, (e)NIGELOHRUM, (e)GR8LISTENER, (e)GARDNER, (e)SCOTTY1, (e)LAVAHEAD, (e)DIDIERJM, (e)360PSG, (e)YANKEERUDY, (e)IESL, (e)STEWARTMAR, (e)MARKETADEE, (e)NETGOALIE, (e)LEOBASIC, (e)THELINXGROUP, (e)EVENTIGE, (e)WDAVIES, (e)BIGBLUESKY, (e)ALAMANTRA, (e)MIKEKINCAID, (e)AJAX1NL, (e)NGRAMATIKOV, (e)BEGGAR, (e)NOMORESLAVES, (e)MAMACHINIMA, (e)SAFET, (e)BAZ, (e)OUTSOURCING, (e)RWATRISSE, (e)SURAJIT, (e)JIMWALCZAK, (e)GEOLELIS, (e)PREPAY, (e)VELJKO, (e)MBOGDANOVIC and (e)YANKOK

Buying as promised will take some more time... :)

Have an amazing week ahead of You friends :)
PS. Share please ;)

Friday, December 20, 2013

[r&d] Unity First Impressions #4: testing performance #gamedev

We are making our first 3d with Unity. It recalls all my old general 3D and applied Maya experience.
Today we are talking about light sources, environment and number of polygons vs FPS on different devices :)

Here’s the project. There’s an android computer appliance in the “build” folder.

A figure I’ve (Artur) blendered up myself is in the heart of events)))
  • there are figures for 1000, 10 080 and 99 844 triangles, I thinks there’s no point in making more
  • the x button changes the figure
  • to change the light, tap somewhere on the screen besides the x button and the name of the light source will appear above
  • light like “area” is available in the pro version
FPS are:
Sony Experia Play, Android
figure   spot   point directional
1000      44.6     46.6    50.7
10800    39.2     39       46.9
99844    17       17.2     26.5

Galaxy Note 2014 Edition, Android (2560х1600)
figure   spot   point directional
1000      63     61      61
10800    61     62      61
99844    47     47      49

Nokia Lumia 720, Windows Phone (800x480)
figure   spot   point directional
1000      60     60      60
10800    60     60      60
99844    35     38      52

Tested only hardest configuration then to save time :)

PC q8200, Radeon 3700, Win Vista Business 32 bit (960x600)
figure   spot
99844     60

PC i5 661, GeForce GTX 770, Win 8.1 64 bit (960x600) (3D Monitor)
figure   spot
99844     107

MacBook Pro (960x600)
figure   spot
99844     60

iPhone 5 (1136x640)
figure   spot
99844     N/A
Didn't found plug cable and time to set up all provisioning stuff %)

Looks like it vertical sync to 60 FPS and 100 on 3D Monitor.

It’s best to take into account, that the standard sphere for about 80-100 triangles with skybox mobile shader plays the role of the sky and the camera is the one that moves, not the object.
There’s no textures and animation as well as programmed logic and typing reaction etc. in the demo version, so the mentioned FPS can be easily cut in half.
Generally, the phone readings don’t exactly make me smiling and I hope that our games will have at least 40 FPS on most devices.

I think we'll manage to optimaze everything properly to get game run smoot on highest range of devices.

You are welcome to download benchmark source or build for Android .apk and share the results of Your beloved smart and fast phones and tablets ;)

Thanks in advance, have an amazing weekend ahead of you :)

+ More R&D posts ;)

Google search traffic

I think everybody likes graph like this ^) Not useful through shows are growing and click not %) And the question is why is it growing?

Latest activity suggestions that may cased it:
  1. RebelMouse with custom url and lot's of tweets linked with rebelmouse.eplusgames.net
  2. New mobile site's version m.eplusgames.net
  3. A lot of recent activity on blog.eplusgames.net
  4. Fast growing G+ accounts my personal +Semen Frish and +eplusgames 
  5. Your explanation
 What do You think?

Thanks in advance and Happy Friday :)

[Windows Phone] Memory Battle Time #review

@KazkerSoft  asked to review their #game, so here it comes:
http://www.windowsphone.com/en-us/store/app/memory-battle-time/a26ecc05-07c3-4a8d-91f6-6206ca652957?signin=true
I disliked two things, first I was promoted to type in Windows Live login and password, I think it's possible to access without typing, Fruit Ninja managed and my next review is about it BTW, second I'm not a big fun of stickman style graphics %)

The game is good, nice idea to make multiplayear one of simplest gameplays and add some modern bonuses and perks 7/10.

I'm keep on exploring my new Windows Phone game ecosystem, welcome to suggest what to play and possible #review :)

Happy Friday, play more! ;)

e+Games Game Top Week 135

This week once again: 7a (me) post and promote up to one game a day so much more space for user uploaded #games reviewed and promoted by Tanya, You are welcome ;) The top is based on #game views only, more views, higher place :)

10. Panic In Space
Panic In Space - rescue of drowning handiwork of drowning, even in space. 10.0 / 10

9. North Pole Racing
North Pole Racing - good graphics and interesting point races 9.0 / 10

Wednesday, December 18, 2013

[R&D] New Flass Pro CC HTML5/JS/Canvas

It's completely not fashionable nowadays and I've spent a lot of happy years since 1997 with #flash technology and anyway I had no idea to try new Flash IDE %) Arthur tried and shared  links, impressions and demo.



I experimented with the flash updates and I don’t feel quite positive about them. If someone’s interested, I can write a detailed article.Is anybody?

Long story short: congratulations, we’re back at AS2 and flash 8 level, however, most likely, even flash 7. Basically, it’ll do for banners and some really crappy games (by the way, I’ll have to try actually doing something simple on it, maybe pretty soon, maybe native JS coding going to be better). 
I’ll also need to make an analogue on AS3 and compare the productiveness on platforms and find out if such method will do as a JavaScript analogue of the existing one. 

Here comes official article from Adobe blog and old plain flash game build in HTML/JS/Canvas.
 
p.s. Internet Explorer has a better FPS and Chrome turned out to be a load of crap.
p.p.s. Now a lot HTML5 will be defiantly slower then old flash hardly blamed for it %)

[Windows Phone] Angry Birds Star Wars, Contre Jour, Zombie Derby #game #review

Naturally I'm exploring ecosystem of my new Windows Phone's #game world. After several random #games I've decided to try hit games:

http://www.windowsphone.com/en-us/store/app/contre-jour/4e66e96f-6390-43a1-921f-d43fd5c9eb13
1. Angry Birds Star Wars - graphis and music are impressive, level are hard I've got bored after 7 levels, didn't bought a game.

http://www.windowsphone.com/en-us/store/app/contre-jour/4e66e96f-6390-43a1-921f-d43fd5c9eb13

2. Contre Jour - had to find a time to try, found at night while looking titles after Battlefield 4 campaign. Passed 10 levels of the first chapter, admitting that game is atmospheric, stylish and innovative but realized that it's not my cup of tea, too slow for me. Also haven't bought.

Then I thought that search criteria is wrong and taken top rated game and It's definitely of my kind, hard, fast and hardcore:

http://www.windowsphone.com/en-us/store/app/zombie-derby/b37542bc-9881-4dd2-903b-a356fd0d090b

3. Zombie Derby - it's free, monetization technique is too perfect, so It's interesting how developers pushes You to buy something the next time. I'm stock at the place on screenshot, going to play to the end, then buy something to in-game support developers and write separate review :) #recommended 9/10

Hope You like it and I have some time to play and write more #mobile reviews :)

World War Z (Blu-ray + DVD + Digital Copy) (2013) #movie



First of all the #movie is impressive in 3D, high level of production, scary not disgusting and film is not about zombies but about relationships, positive attitude and duty :)

Strongly recommended 10/10

Tuesday, December 17, 2013

Our new #game, project name Naughty Who?

We are working on a new #Unity #game. It's the first sketch for the #game :)

Project name is Naughty Who? so far and It's time to decide who is naughty:

1. girl or boy 
and what is her/his
2. name/description
What do You think?

Thanks! :)

Monday, December 16, 2013

Empire Avenue Top Supporters List by (е)GETITCOOKED, (е)EPLUSGAMES & (e)7а 2013-12-16


Thanks for support to our most active fiends for more and more activity all over #socialmedia from (е)GETITCOOKED(е)EPLUSGAMES & (e)7а! Buying as promised will take some more time... :)
 (e)CARLOSLOR, (e)PROTIGHTWAD, (e)SALESPUNK, (e)BIGUSK, (e)JAYESS, (e)DMK1, (e)GWEIR, (e)LEARNEDWORDS, (e)MCCBLN, (e)SOMGBE, (e)PAMELALANG19, (e)DWPOORE, (e)UBT, (e)SHANAN, (e)5185JB, (e)THEBEYERS, (e)NIGELOHRUM, (e)TERESACHANG, (e)NETTIERAY, (e)SHARPCHOICES, (e)GADGET1, (e)JIMWALCZAK, (e)DJDANIEL150, (e)DEELITE984, (e)GEORGEJLLOYD, (e)HERSCHBERG, (e)JHN2479, (e)IWD, (e)SAFET, (e)CIDERMAKER, (e)TIMOTHYALEX, (e)TCANA, (e)SANDOR, (e)MILIEUNET, (e)FORTRESS, (e)TIMSPAULD, (e)ADAMNOWLIN, (e)MPRIMEC, (e)R2RM, (e)DRAKULO, (e)ZOSARIA, (e)IPOMAVEN, (e)JMHHACKER, (e)EVASTARZ, (e)TAG64, (e)BUZZDAVE, (e)MADGETT, (e)CASHCONNECT, (e)AJAX1NL, (e)DAVIDALANLUX, (e)MARENDA, (e)AHENKEN, (e)MOUNTAIN, (e)RHILARSKI, (e)GLOBALHOLS, (e)DRHALEY, (e)MLOPEZ, (e)JAYSONHIGH, (e)RAZUOL, (e)KNOWEM, (e)DESIGNALIFE, (e)MAXGLY, (e)MIKEYOUNG, (e)SATOSHIN, (e)TANGO, (e)GODSENT247, (e)WWAESSA, (e)COACHJC, (e)WMR, (e)GEOLELIS, (e)STEVEKROHN, (e)OLWE, (e)MITHUHASSAN, (e)GROW, (e)AJMM, (e)HLEICHENRING, (e)DIDIERJM, (e)HANKKLINGER1, (e)TLSRBKNG, (e)BEGGAR, (e)ADEB, (e)JIMWIRSHING, (e)YB2012, (e)MENTOR1509, (e)SCONNER, (e)YANKOK, (e)PREPAY, (e)VELJKO, (e)MBOGDANOVIC, (e)SURAJIT, (e)RWATRISSE, (e)BAZ, (e)OUTSOURCING, (e)RPN, (e)DEANO, (e)NOMORESLAVES, (e)NABUCO, (e)LUFC, (e)LACOUVEE, (e)HBENTHACK, (e)EVENTIGE, (e)AGUYINIT, (e)GAMMONSEO, (e)EPLUSGAMES, (e)SHUNTR, (e)KVVINTO, (e)BIGBLUESKY, (e)DSP, (e)GARDNER, (e)JAVRSMITH, (e)JOSUECORNIER, (e)SILKROAD, (e)EOINO, (e)PORKBELLY, (e)HILGOS, (e)NOWUCKERS, (e)LATEBLOOMERS, (e)TAXTERRY, (e)360PSG, (e)CHRISFOOTE and (e)PARISTWEETUP

Have an amazing week ahead of You friends :)
PS. Share please ;)

SmashZ

SmashZ
SmashZ - Funny hero and #zombies for sure :) #game 0.0 / 10

Friday, December 13, 2013

e+Games Game Top Week 134

This week one more update to charting: 7a (me) post and promote up to one game a day so much more space for user uploaded #games reviewed and promoted by Tanya, You are welcome ;) The top is based on #game views only, more views, higher place :)

10. Deadtonatorz
Deadtonatorz - cool, new toy zombie 10.0 / 10

9. Submarine War
Submarine War - kind of naval combat, great graphics and all sorts of delicious jokes 10.0 / 10

Room Expedition 4

Room Expedition 4
Room Expedition 4 - Pretty sharp point'n'click #gameplay implementation :) #puzzle #game 0.0 / 10

Thursday, December 12, 2013

Wednesday, December 11, 2013

Monday, December 9, 2013

Spiters Annihilation 2

Spiters Annihilation 2
Spiters Annihilation 2 - Funny, very nice character design, strong #physics #puzzle #gameplay :) 10.0 / 10

Empire Avenue Top Supporters List by (е)GETITCOOKED, (е)EPLUSGAMES & (e)7а 2013-12-09


Thanks for support to our most active fiends for more and more activity all over #socialmedia from (е)GETITCOOKED(е)EPLUSGAMES & (e)7а! Buying as promised will take some more time... :)
(e)SHANAN, (e)360PSG, (e)SAFET, (e)SM4GOOD, (e)LACOUVEE, (e)RAZUOL, (e)DORUMAN, (e)RUTAFOKAITE, (e)AJAX1NL, (e)R2RM, (e)VICASSOC, (e)HWBAILEY, (e)LEARNEDWORDS, (e)DLORENZO, (e)MARKREYNOLDS, (e)MADGETT, (e)EOINO, (e)HELENAHEART, (e)DMK1, (e)DEELITE984, (e)GADGET1, (e)DJDANIEL150, (e)JIMWALCZAK, (e)GEORGEJLLOYD, (e)HERSCHBERG, (e)JHN2479, (e)IWD, (e)CIDERMAKER, (e)BIGUSK, (e)SHARPCHOICES, (e)SOMGBE, (e)THEBEYERS, (e)CARLOSLOR, (e)PROTIGHTWAD, (e)SALESPUNK, (e)JAYESS, (e)GWEIR, (e)MCCBLN, (e)PAMELALANG19, (e)5185JB, (e)HANTEN, (e)TCRAMBLER, (e)STEVEKROHN, (e)CRABFOOT, (e)INFOSCOUTER, (e)OLWE, (e)ADEB, (e)MILIEUNET, (e)NIGELOHRUM, (e)WDAVIES, (e)GODSENT247, (e)PARISTWEETUP, (e)AJMM, (e)YANKOK, (e)PFGREGG, (e)SCIALMEDIAMO, (e)LVE, (e)COACHJC, (e)GOHEWITT, (e)LATEBLOOMERS, (e)TOMTOM62, (e)BIGBEARLAKE, (e)VALUED, (e)CLAU, (e)GR8LISTENER, (e)EVASTARZ, (e)HILGOS, (e)PLOUFSIDE, (e)SCOTTY1, (e)KVVINTO, (e)FISHINGKEV, (e)PHILTRATE, (e)STEWARTMAR, (e)HBENTHACK, (e)KBRIGI, (e)ACORT, (e)HANKKLINGER1, (e)MTERRYCOOKE, (e)WANDERPOET, (e)PLUMPI, (e)TUMORWARRIOR, (e)TANGO, (e)EBRU, (e)TAG64, (e)ATLASCT, (e)EVENTIGE, (e)PAULTAKEUCHI, (e)CASHCONNECT, (e)SEOSPORT, (e)BIGBLUESKY, (e)NGRAMATIKOV, (e)PCARRIER, (e)TECHNOZEAST, (e)ATTORNEYRANK, (e)DRAKULO, (e)PORKBELLY, (e)NOWUCKERS, (e)WWAESSA, (e)TAXTERRY, (e)EPLUSGAMES, (e)SCONNER, (e)SANDOR, (e)GLOBALHOLS, (e)CHRISFOOTE, (e)MITHUHASSAN, (e)JOANSTEWART1, (e)HLEICHENRING, (e)URKEBF, (e)QUANTUM1 and (e)KAVALONTHATS
Have an amazing week ahead of You friends :)
PS. Share please ;)

Friday, December 6, 2013

Tiny Explorers

Tiny Explorers
Tiny Explorers - Perfect, sharp artwork, I wish to see more #games like this :) 10.0 / 10

Cyber Rush

Cyber Rush
Cyber Rush - High level of production, stylish, lots of achievements, I love games like this but not addicting %) #runner #game 9.0 / 10

e+Games Game Top Week 133


This week 7a caught cold and stayed in bad at home and mostly offline. The chart is mostly made of user uploaded #games selected and promoted by our editor Tanya, 7a just written comments while Tanya still improving her English ;) The top of the week  is based on #game views only, more views, higher place, it's fair charting technique we guess:

10. Monkey GO Happy Elevators 2
Monkey GO Happy Elevators 2 - Those cuties rock :) #fun #game 9.0 / 10

9. Xmas penalties
Xmas penalties - Holidays are coming :) #sport  9.0 / 10

Monday, December 2, 2013

Empire Avenue Top Supporters List by (е)GETITCOOKED, (е)EPLUSGAMES & (e)7а 2013-12-02


Thanks for support to our most active fiends for more and more activity all over #socialmedia from (е)GETITCOOKED(е)EPLUSGAMES & (e)7а! Buying as promised will take some more time... :)
(e)EPLUSGAMES, (e)SAFET, (e)EOINO, (e)JDGP, (e)R2RM, (e)CHILLIEBOY, (e)EVASTARZ, (e)BIGBLUESKY, (e)MITHUHASSAN, (e)CASHCONNECT, (e)PATCHRYAN, (e)HANTEN, (e)JEEPERSMEDIA, (e)FRANKWILHELM, (e)CPERKY, (e)PCARRIER, (e)GWEIR, (e)DIDIERJM, (e)OLWE, (e)MILIEUNET, (e)SRIVATSAN, (e)SCOTTY1, (e)HILGOS, (e)GODSENT247, (e)MADGETT, (e)MPRIMEC, (e)STEVEKROHN, (e)SANDOR, (e)PREPAY, (e)HSPHEALTH, (e)NIGELOHRUM, (e)DMK1, (e)PLOUFSIDE, (e)7PILLARSBOOK, (e)SURAJIT, (e)5185JB, (e)ANO, (e)HRHARHAR, (e)LACOUVEE, (e)HLEICHENRING, (e)EVENSTOOD, (e)ANDONI, (e)360PSG, (e)MIRIAM, (e)MDASHF, (e)SECRETAGENT, (e)CIDERMAKER, (e)AJAX1NL, (e)ADARSHKULUNG, (e)DRAKULO, (e)SHARPCHOICES, (e)CLAU, (e)KBIGUS, (e)GEOLELIS, (e)SPROGY, (e)DORUMAN, (e)SCONNER, (e)AHENKEN, (e)LEARNEDWORDS, (e)JUNEMILICH, (e)TIMSPAULD, (e)SAZ21, (e)DENNISCOBLE, (e)NGRAMATIKOV, (e)RUTAFOKAITE, (e)HERSCHBERG, (e)MARKREYNOLDS, (e)MCCBLN, (e)QUANTUM1, (e)KAVALONTHATS, (e)TLSRBKNG, (e)EDACCESSIBLE, (e)DSP, (e)VICASSOC, (e)BEVAN, (e)ADEB, (e)GILDATZ, (e)GAINESSOIL, (e)KVVINTO, (e)CHINEMENOKE, (e)JHN2479, (e)HIHO81, (e)SHANAN, (e)TECHNOZEAST, (e)PRIMESUSPECT, (e)CHINESE, (e)KARIEMPRIMM, (e)MIKEYOUNG, (e)BERRY, (e)RACHELBLOOM, (e)MARENDA, (e)TXMOM, (e)SMOLENSKYLAW, (e)STEVECASSADY, (e)DESIGNALIFE, (e)HWBAILEY, (e)SM4GOOD, (e)SABINEM, (e)ACORT, (e)RAZUOL, (e)THISISSPAIN, (e)VISUALRIOT, (e)GARDNER, (e)IESL, (e)DLORENZO, (e)HELENAHEART, (e)HBENTHACK, (e)THEBEYERS, (e)KBRIGI, (e)HANKKLINGER1, (e)MTERRYCOOKE, (e)WANDERPOET, (e)YB2012, (e)TAXTERRY, (e)WDAVIES, (e)SCASTEEL, (e)JAMESMEYER, (e)MENTOR1509, (e)NAK, (e)PARISTWEETUP, (e)TEREZA, (e)BIGRED, (e)EATRADER, (e)PIB1, (e)PUNITSHAH, (e)PRESBERG, (e)VALUED and (e)GR8LISTENER 
Have an amazing week ahead of You friends :)
PS. Share please ;)

Friday, November 29, 2013

Astroback

Astroback
Astroback - Very nice art style in this platformer, not too easy through :) #game 0.0 / 10

e+Games Game Top Week 132

This week the top is based on #game views only again, more views, higher place, is it fair charting technique approved :)

10Arrow Explode Zombie
Arrow Explode Zombie - Zombies %) 10.0 / 10

9.Honey Swipe
Honey Swipe - Ninja Baseball? #game 8.0 / 10

A question on G+ ;)

I've got a question on G+ @ +Google+ +Google Developers: I have 100+ notification mails from G+ all the week. It's about 1,5 hours for me to parse.

1.  Do You review followers?
2.  How do You manage it?
3.  Is speed looks acceptible for You in 5-10 tabs when reviewing followers?
4. Don't You think that summary in added to circles mail needed like it's done on #twitter?
5. Any other ideas how to speed up/optimize? #googleplus #socialmedia  #dev  

Thursday, November 28, 2013

Ufo Clash

Ufo Clash
Ufo Clash - Good game, stylish visuals and to much ads as for this kind of game %) 8.0 / 10

Wednesday, November 27, 2013

Tuesday, November 26, 2013

Monday, November 25, 2013

[R&D] Unity First Impressions #3 #gamedev

We've in progress with a new Unity #game for mobile devices. Working on gameplay with early #prototype and sharing more first impressions.

We can't share a demo and material on #game it so some funny stuff instead  and more funny stuff in the end of article ;)

  1. Development in unity is specified for the desktop, but when it comes to mobile devices, small problems that complicate the process and increase the testing time appear. I wasn’t able to find a way to emulate gyroscope accelerometer data etc. while testing in the editor itself. It all comes down to a long compilation process and then you still need to transfer everything to a devise or an emulator, which also takes more than enough time. Another thing that’s even more uncomfortable is editing the touch events, because they cannot be emulated with the cursor. A problem like that did not exist in the Flash+Starling. In fact, there was even a gesture emulation. Here you need to work with what you have. In other words, to use the keyboard and come up with something else. If you want to check the click through rate of the desktop objects, you’ll have to write a similar code, that reacts to the movement of the cursor with the pressed down button. By the way, if you write a code, optimized for multitouch, for pressing more than one button at the same time, during the reaction realization only one will work. It means that you’ll have to write a code for touch tracking anyway and there isn’t a way to make sure if it works in the editor during the quick launch, only after a long compilation and installation process. Long story short, there’s enough trouble.
  1. When working with 2D gui objects, the incomprehensible coordinate system with the beginning in the center of the screen brings more problems. What I mean is that a point, which in the standard screen coordinate system is located in the upper left corner of the screen and its coordinates are (0:0), will have (-Screen.width/2 ; Screen.height/2) coordinates in the unity system. That doesn’t seem to be quite comfortable :) Maybe I just haven’t found a way to change the coordinate origin settings yet and everything is a lot more simpler. By the way, 2d elements can be set in the 3d coordinate system. Then the location on the screen can be measured with the floating point number from 0 to 1 and it automatically redraws after you change the screen size. It’s cool, but not when you need a pixel accuracy.
  1. I almost managed to repeat the Flash application structure by operating the process from one class (a sort of Main). To do that, you just need to create an Empty GameObject and attach the code to it.
  1. There’s also a lack of such ActionScript feature as the addEventListener. For a class, inherited from MonoBehaviour, there’s a possibility to reload the functions, that are called at specific events. There’s a lot of them (https://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.html). You could say, that there’s one for every occasion, including the events, that react to collisions with other 3d or 2d objects, the beginning and the end of render, cursor click etc. However, there’s one negative side: if you need to track an event for many objects on the scene, you won’t be able to do that with a simple addEventListener line in the cycle. There’s more than one way out of this situation, but none of them is that simple. Such solutions aren’t good enough, if you need to quickly create something new and check if it works without fixating on the realization of such mechanism.
  1. Unlike the MovieClip with one main class, the object in unity and prefab can have as many classes like that as you like. It’s really cool and handy. You can add a code while the program is running and in flash it was impossible. Access to such class: while in MovieClip we’re working directly with variables and methods, in unity GameObject we’ll have to use the GetComponent function. It looks something like this: (myGameObj.GetComponent("sizeClass") as sizeClass).width = 500;  you can save the link in the variable, so that there’s no need to invoke it every time. It codes well)))
  1. The physics is great and simple to use. It saves time during prototype creation and especially things like inert object moving and their collision. Before in most cases mechanics like that had to be written manually or you needed an external framework. Here there’s no additional installations and complications. It’s enough to watch a couple of video lessons to make a judgment about the simplicity of physics http://unity3d.com/learn/tutorials/modules/beginner/physics
We've got a demo, working on features and playability but with unique gameplay can't show it as I've told before. So instead of sketches I thought to share funny and completely unplayable demo of Angry Birds in 3D (Web and Android Builds).

Also I'm still planning to expand Unity on Windows Phone impressions in previous article R&D for Moblile Game Development.

Previous parts of this article are here [R&D] Unity First Impressions #2 #gamedev and here [R&D] Unity First Impressions #1 #gamedev

That’s all for now, see You soon :)

High Sky

High Sky
High Sky - Nice platformer, character is best of all, funny guy :) #game 10.0 / 10

Empire Avenue Top Supporters List by (е)GETITCOOKED, (е)EPLUSGAMES & (e)7а 2013-11-25


Thanks for support to our most active fiends for more and more activity all over #socialmedia from (е)GETITCOOKED(е)EPLUSGAMES & (e)7а! 157 players, 22 players more than last week, You know guys, You Rock! :) Buying as promised will take some more time... :)

(e)DMK1, (e)CHILLIEBOY, (e)GAINESSOIL, (e)KVVINTO, (e)JHN2479, (e)HIHO81, (e)CLAU, (e)GEOLELIS, (e)MBOGDANOVIC, (e)TIMSPAULD, (e)DESIGNALIFE, (e)CHINESE, (e)PRIMESUSPECT, (e)RAFAELASARA, (e)TRAVELBLURB, (e)KAVALONTHATS, (e)EVENSTOOD, (e)MNFOSTER, (e)PAMELALANG19, (e)NIKKING, (e)GETITCOOKED, (e)DRAKULO, (e)DIGISTAR, (e)LVE, (e)PFGREGG, (e)MITHUHASSAN, (e)WALKINFO, (e)PHILTRATE, (e)MILIEUNET, (e)COSMICDOGREL, (e)EVASTARZ, (e)MADGETT, (e)R2RM, (e)BIGBLUESKY, (e)YB2012, (e)TAXTERRY, (e)CASHCONNECT, (e)HANTEN, (e)PATCHRYAN, (e)CHINEMENOKE, (e)EOINO, (e)JEEPERSMEDIA, (e)WDAVIES, (e)SCASTEEL, (e)GWEIR, (e)JAMESMEYER, (e)MENTOR1509, (e)SCOTTY1, (e)NAK, (e)HWBAILEY, (e)HILGOS, (e)PREPAY, (e)DIDIERJM, (e)PARISTWEETUP, (e)GODSENT247, (e)STEVEKROHN, (e)5185JB, (e)OLWE, (e)VALUED, (e)LAVAHEAD, (e)MPRIMEC, (e)JAPANHEALTH, (e)SAZ21, (e)ADAMHOULAHAN, (e)GAMMONSEO, (e)MIRIAM, (e)MJ007, (e)BARRYWISE, (e)ARMINIUS, (e)SATOSHIN, (e)ABELPARDO, (e)ANDONI, (e)CONFLUENCE, (e)CLAYTONJ, (e)JSGD, (e)WEBSUPPGUY, (e)DRYORIKOTODD, (e)BRADEN, (e)NOMORESLAVES, (e)JCORNETT, (e)MIAVOSS, (e)SCONNER, (e)SBARTSTV, (e)JUNEMILICH, (e)DORUMAN, (e)PLOUFSIDE, (e)TXMOM, (e)JOSUECORNIER, (e)ADEB, (e)MCCBLN, (e)YOUROWNPCTEC, (e)JCHUPP, (e)REXCO, (e)JACKYRUTTERS, (e)7PILLARSBOOK, (e)FRANKWILHELM, (e)AHENKEN, (e)KNOWEM, (e)GR8LISTENER, (e)SUSANCUSHING, (e)DJDANIEL150, (e)TECHNOZEAST, (e)KERRYFITZ, (e)CONSULTNT, (e)HSPHEALTH, (e)PAULTAKEUCHI, (e)IWD, (e)FRACKINGNEWS, (e)EVERYDATA, (e)STEVECASSADY, (e)GLOBALHOLS, (e)ABUNDANCEMKT, (e)LEOBASIC, (e)PCARRIER, (e)ACORT, (e)TOPTENDEALS, (e)YANKOK, (e)GOTTAJUMP, (e)MATTRESS, (e)QUANTUM1, (e)DSTOCKBLOG, (e)HBENTHACK, (e)SAFET, (e)COOKIECUCKOO, (e)ORGLEARN, (e)WANDERPOET, (e)AMITGP, (e)JDGP, (e)CPERKY, (e)SRIVATSAN, (e)TAMMIKIBLER, (e)SDK002, (e)PLUMPI, (e)MP4U, (e)LIENESIRMAA, (e)360PSG, (e)SANDOR, (e)GABEFLORES, (e)TEAMBUILDING, (e)EPLUSGAMES, (e)WTPWTW, (e)RENERUIZ, (e)YREWOL, (e)EVENTIGE, (e)SM4GOOD, (e)TOLKSOCDE, (e)JIMWIRSHING, (e)NIGELOHRUM, (e)HENRY, (e)BIGUSK, (e)TRUTHTRANCE, (e)AJASZCZ, (e)HLEICHENRING, (e)GILDATZ, (e)REDBO, (e)BRADYAU and (e)GAFFPRO

Have an amazing week ahead of You friends :)
PS. Share please ;)