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Naughty Who @ indiedb
Showing posts with label Android. Show all posts
Showing posts with label Android. Show all posts

Tuesday, December 22, 2015

[R&D] AR Smart Glasses Heads Up #tech

https://www.linkedin.com/pulse/ar-smart-glasses-heads-up-semen-frish

I keep on digging on the new tech connected with my beloved VR and AR. I've got the world’s first commercially available “Smart Glasses” and It appears heads up and on head much more then hands on :)


Friday, July 31, 2015

Naughty Who? @ Google Play :-)

https://play.google.com/store/apps/details?id=com.getitcooked.NaughtyWho
Yeah! Finally we've released :) Paperwork taken nearly a year %)

We've made a promo game for primary venture for now  Get It Cooked portal. Naturally it's about food and cooking #getitcooked @ +Get It Cooked

Naughty Who? can be considered world's first first person slasher game. It's 3D, fast running at 60 FPS console style. The game is addicting itself and it's avoider in addition. You play with natural mobile devices UI with gyro. It's cute :)

Welcome to get Naughty Who? for free @ Gooole Play.

Slash it! Happy Friday :-)

Friday, July 10, 2015

[mobile] Real cross platform with Marmalade SDK part 1 #dev

Over year ago we have started a new direction of development. Previously we were flash platform developers and we were happy. Later we moved to Unity3d and were surprised by simplicity of developing 3d game and awkwardness while working with 2d in compare to Starling framework. But when I felt discomfort with Unity I could not even believe that soon I'll just dream about it. We took a chance and choose the hardest solution at those time for our new application not a game this time %)


Wednesday, October 29, 2014

R&D for Mobile Game Development

I haven't coded two of our latest games and now, one is on App Store and Google Play, here is browser version with links to mobile and the other is going to be available at FGL pretty soon. Now I go further I haven't tested technologies just set a task, publishing demos, sharing impressions and conclusions :) Now I can be called R&D manager for sure :P

The task is to get our next games work properly in Browser, on iOS, Android and Windows Phone. The last requirement makes AIR not a variant, so in focus HTML5+JavaScript and Unity. We made AIR/Flash based performance test demo too anyway. Also Visual Studio was involved %)

The laziest and easiest solution is PhoneGap

https://build.phonegap.com/apps/598805/builds

Monday, September 8, 2014

[WindowsPhone, iOS, Android] Despicable Me: Minion Rush #game #review

https://itunes.apple.com/us/app/despicable-me-minion-rush/id596402997?mt=8&uo=4&at=1l3v9fu

I guess everybody knows these CG animation movie series Despicable Me, Despicable Me 2 and a game base on it. Despicable Me: Minion Rush.It's cute, extremely addicting and popular through. Actually it's one of most played games on my mobile phone, the game easily beaten everything but Zombie Derbie and I still playing it time to time.

Wednesday, January 22, 2014

[Windows Phone, Android, iOS, !FB] Fruit Ninja #game #review

Fruit Ninja – I (Arthur) played it once more. Avail and tested on Windows Phone, Android, iOS, tested and  not avail for now on Facebook in browser and not tested on Amazon Kindle and Kinnect version on XBOX 360, so not tagged. 

The last time I played Fruit Ninja was almost a year ago and not much has changed since then, in fact, I think it’s way too monotonous and becomes boring quite soon. It simply was in the right place at the right time and “came to light”.

The game has three modes: classic, arcade, zen.

In the classic mode there’s not much fruit and there are flying bombs. If you slash one of them, the level ends and those bombs are slightly annoying. You also cannot miss any fruit and after three falls the game is over – but that’s bearable. Fruit aren’t really that random and after 10-15 you can subconsciously guess what fruit will come out next. There are also super-rare fruit, which provide you with a lot of money.

Wednesday, January 15, 2014

[Windows Phone, XBOX, iOS, Android, OUYA] Square Off #game #review

Today in focus is Square Off . It's my first #game review with OUYA version :)

First of all I like loaded trip-hop sound track, then oldschool graphics stylization in intro and best of all that there is a version for my Windows Phone :) Free version has permanent banner and completely playable besides this limitation.
http://www.windowsphone.com/en-us/store/app/square-off/3a3e5ed5-6570-e011-81d2-78e7d1fa76f8

In game music is still great, active and not too electronic. Controls are similar to Halo: Spartan Assault (next in review queue), now too easy to jump in for #PC #gamer and looks like the only solution for the #shooter on smartphone and natural for #console #gamers.

Cartoon graphics, perspective and depth for 2D view enhancement and proper #hardcore rush gameplay makes really good game. I've played several levels and going to play more and maybe buy the full version too. And just forgotten a bit too cute but still great designed characters and aliens for sure :P

Available on Xbox 360, iOS, Android and OUYA, 9/10 Recommended.

Have an amazing day, see You, work less, play more (c) ;)

Thursday, January 9, 2014

[Android] Draw slasher #mobile #game

Tested on Android Sony Xperia Play so tagged #Android. Also avail on Playstation Vita and iOS, no Windows Phone version found %)

Draw slasher – I (Artur) won’t write much about it, as there’s not that many features in the game.
The game isn’t big, but with a high quality: the sound, drawn graphics and minimal, but at the same time cool gameplay. The game has several modes with no difference, to my opinion, and only 3 enemy units. However, despite such poor realization, there are many positive reviews on the game as a some kind of a quality time-killer.
 https://play.google.com/store/apps/details?id=com.gamelion.DrawSlasher&hl=en

Friday, December 20, 2013

[r&d] Unity First Impressions #4: testing performance #gamedev

We are making our first 3d with Unity. It recalls all my old general 3D and applied Maya experience.
Today we are talking about light sources, environment and number of polygons vs FPS on different devices :)

Here’s the project. There’s an android computer appliance in the “build” folder.

A figure I’ve (Artur) blendered up myself is in the heart of events)))
  • there are figures for 1000, 10 080 and 99 844 triangles, I thinks there’s no point in making more
  • the x button changes the figure
  • to change the light, tap somewhere on the screen besides the x button and the name of the light source will appear above
  • light like “area” is available in the pro version
FPS are:
Sony Experia Play, Android
figure   spot   point directional
1000      44.6     46.6    50.7
10800    39.2     39       46.9
99844    17       17.2     26.5

Galaxy Note 2014 Edition, Android (2560Ñ…1600)
figure   spot   point directional
1000      63     61      61
10800    61     62      61
99844    47     47      49

Nokia Lumia 720, Windows Phone (800x480)
figure   spot   point directional
1000      60     60      60
10800    60     60      60
99844    35     38      52

Tested only hardest configuration then to save time :)

PC q8200, Radeon 3700, Win Vista Business 32 bit (960x600)
figure   spot
99844     60

PC i5 661, GeForce GTX 770, Win 8.1 64 bit (960x600) (3D Monitor)
figure   spot
99844     107

MacBook Pro (960x600)
figure   spot
99844     60

iPhone 5 (1136x640)
figure   spot
99844     N/A
Didn't found plug cable and time to set up all provisioning stuff %)

Looks like it vertical sync to 60 FPS and 100 on 3D Monitor.

It’s best to take into account, that the standard sphere for about 80-100 triangles with skybox mobile shader plays the role of the sky and the camera is the one that moves, not the object.
There’s no textures and animation as well as programmed logic and typing reaction etc. in the demo version, so the mentioned FPS can be easily cut in half.
Generally, the phone readings don’t exactly make me smiling and I hope that our games will have at least 40 FPS on most devices.

I think we'll manage to optimaze everything properly to get game run smoot on highest range of devices.

You are welcome to download benchmark source or build for Android .apk and share the results of Your beloved smart and fast phones and tablets ;)

Thanks in advance, have an amazing weekend ahead of you :)

+ More R&D posts ;)

Friday, November 29, 2013

e+Games Game Top Week 132

This week the top is based on #game views only again, more views, higher place, is it fair charting technique approved :)

10Arrow Explode Zombie
Arrow Explode Zombie - Zombies %) 10.0 / 10

9.Honey Swipe
Honey Swipe - Ninja Baseball? #game 8.0 / 10

Friday, November 22, 2013

e+Games Game Top Week 131

This week the top is based on #game views only, more views, higher place, is it fair charting technique, what do You think?

10. Kveendolnitza 2
Kveendolnitza 2 - Just great point and click quest #game, reminds me of Samorost and Machinarium :) 10.0 / 10

9. Snakez
Snakez - Snake on steroids :) #classic #game 9.0 / 10

Friday, November 15, 2013

e+Games Game Top Week 130

This week the top is based on #game views only, more views, higher place, is it fair charting technique, what do You think?

Little Kingdom
10. Little Kingdom - Not too intuitive at first but looks nice :) #strategy #game 8.0 / 10

Prehistoric Shark
9. Prehistoric Shark - It's a legendary #game series and this part is quite interesting and rushy as always %) 9.0 / 10

Friday, November 8, 2013

e+Games Game Top Week 129


This week one game is user uploaded and one is submitted by email, all the games found and published by me again, please help me, take a challenge ;)

10. Ghostbombers - Nice idea, rushy implementation and cute graphics, games from NowGames are better and better recently :) 9/10
Ghostbombers

9. Jewel Dive -  9/10
Jewel Dive

Tuesday, November 5, 2013

e+Games Game Top Defense #1

 I love defense gameplays, here comes golden selection of defense #games, rather old and still rocking, addicting as sh*t, don't even try it, I've spent with game on the first place a month %)

10. I Am Vegend: Zombiegeddon - Join the food vs. zombies battles in this app game with lots of explosions. +1 Unity3D :) 10/10
I Am Vegend: Zombiegeddon

9.1. Red Storm Defense - Great sequel and just great tower defense game ^) 9/10
Red Storm Defense

Friday, November 1, 2013

e+Games Game Top Week 128


128 is a binary anniversary  :)

This week the top is a bit boring, all the games found and published by me, please help me, take a challenge ;)

10. Not so Robot - Interesting platformer idea :) 8/10
Not so Robot

9. GamePops Classics - Good idea of a quiz :) #music #game 9/10
GamePops Classics

Friday, October 25, 2013

e+Games Game Top Week 124,125,126,127


I was away for vacations and we had several special charts: puzzles, race, shooter, horror and zombies, today is 4 week's top, nearly a month #game selection:


10.Pirate Monsters - Cute graphics, games from NowGames are better and better 9/10
Pirate Monsters

9.Wordle - I like #word/board games like this. I had similar board game when I was a kid :) #puzzle 9/10
Wordle

Wednesday, October 23, 2013

e+Games Top Horror #1 (Halloween is coming ;)


Halloween is coming, #zombie and #horror games selection this time ;)


10. Crow In Hell Affliction - Stylish game from our friends Pirozen and Gamesfreee.ca :) 9/10
Crow In Hell Affliction

9. Flaming Zombooka 2 - Great mix of traditional launcher bomber #game with popular zombie shooter theme ^) 7/10
Flaming Zombooka 2

Friday, October 18, 2013

e+Games Top Puzzle #1

I (7a) was away on vacations for 10 days and all the week cleaning up my work after it, so not enough really good games for the top this week. Best of puzzle games top this week instead $)

10. Golden Snitch - I feel like Harry Potter %) 9/10
Golden Snitch

9. Alice in ClumsyLand - A tale friend since childhood, came to life in this game 10/10
Alice in ClumsyLand

Friday, October 4, 2013

e+Games Top Racing #1

7a is on Vacations so I'm rocking and making some noise here %)

10. Police Cars Parking - I like parking games: cute speedy and addicting :) #3d #flash #game 9/10
Police Cars Parking

9. Moto Rider Contest - 8/10
Moto Rider Contest

Friday, September 27, 2013

e+Games Game Top Week 123

#Game top 15 of the week #123 at e+Games

It was more then ten good games to select from this week, thanks for uploading more and better #games. We've couldn't select 10 and this week 15 games on top. More Unity3d and HTML/5/JavaScript games are submitted recently, thanks once again :)

15. Cut the Monster - classic gameplay, nothing to add :)9/10
Cut the Monster

14.Radical Fishing - Added filters to CMS panel, cleaning up missed games, very nice idea and implementation of a #skill #game :) #dev 9/10
Radical Fishing