I haven't coded two of our latest games and now, one is on App Store and Google Play, here is browser version with links to mobile and the other is going to be available at FGL pretty soon. Now I go further I haven't tested technologies just set a task, publishing demos, sharing impressions and conclusions :) Now I can be called R&D manager for sure :P
The task is to get our next games work properly in Browser, on iOS, Android and Windows Phone. The last requirement makes AIR not a variant, so in focus HTML5+JavaScript and Unity. We made AIR/Flash based performance test demo too anyway. Also Visual Studio was involved %)
The laziest and easiest solution is PhoneGap
e+Games is nucleart.net team favorite games, books movies and more. A lot of oldschool, retro, classic game remakes and the best of new game releases we love. Also practical info on #gamedev #socialmedia and Empire Avenue. We love these games! :)
Showing posts with label air. Show all posts
Showing posts with label air. Show all posts
Wednesday, October 29, 2014
R&D for Mobile Game Development
Labels:
air,
Android,
browser,
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Dev,
development,
Flash,
game development,
gamedev,
HTML5,
ios,
javascript,
JS,
mobile,
phonegap,
r&d,
research and development,
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Wednesday, January 30, 2013
[solved][#iOS distribution] application failed codesign verification #AIR #AppStope #gamedev
We've created game with FlashDevelop 4.0.4RTM/FlexSDK 4.6/AIR 3.4 for iOS/Android devices on Windows.
The game works properly on iPod 3 or iPhone 4 with developer certificates
but
I've made step by step:
appstore pub guide and certification with openssl on Windows for 3 times already
and
I've got application loader "application failed codesign verification" error for the 3rd time when trying to upload file to AppStore from MacBook with Application Loader Utility (only Mac allowed and the only tool available).
Any ideas where to look, what to google? Do anybody know any successful way|tutorial|example?
UPDATED 1: Yesterday made certificates on MacBook using Keychain Access Utility using this tutorial Using Flash Builder 4.5 to package applications for Apple iOS devices the result is the same "application failed codesign verification"
#NowTrying:
1. Update FlashDevelop|Flex|Air SDKs to latest
2. Try FlashBuilder 4.7
3. Try FlashBuilder on Mac
Thanks in advance, have a nice day!
UPDATED 2: We've made it: Pulls Track :) Welcome to play for free #iOS #game #gamedev
Completely strange but successful way is:
1. Create publishing certificates on MacBook
2. Create FlashBuilder project on Windows, fix up code and paths, build and codesign verification still failed
3. Build the same project on Mac with FlashBuilder, certificates are confirmed but received problems with icons
4. Find that proper icons should be connected like this:
<icon>
<image57x57>assets/icons/icon_57.png</image57x57>
</icon>
5. Build on Windows and then upload with Application Loader successfully! %)
The game works properly on iPod 3 or iPhone 4 with developer certificates
but
I've made step by step:
appstore pub guide and certification with openssl on Windows for 3 times already
and
I've got application loader "application failed codesign verification" error for the 3rd time when trying to upload file to AppStore from MacBook with Application Loader Utility (only Mac allowed and the only tool available).
Any ideas where to look, what to google? Do anybody know any successful way|tutorial|example?
UPDATED 1: Yesterday made certificates on MacBook using Keychain Access Utility using this tutorial Using Flash Builder 4.5 to package applications for Apple iOS devices the result is the same "application failed codesign verification"
#NowTrying:
1. Update FlashDevelop|Flex|Air SDKs to latest
2. Try FlashBuilder 4.7
3. Try FlashBuilder on Mac
Thanks in advance, have a nice day!
UPDATED 2: We've made it: Pulls Track :) Welcome to play for free #iOS #game #gamedev
Completely strange but successful way is:
1. Create publishing certificates on MacBook
2. Create FlashBuilder project on Windows, fix up code and paths, build and codesign verification still failed
3. Build the same project on Mac with FlashBuilder, certificates are confirmed but received problems with icons
4. Find that proper icons should be connected like this:
<icon>
<image57x57>assets/icons/icon_57.png</image57x57>
</icon>
5. Build on Windows and then upload with Application Loader successfully! %)
Labels:
air,
appstore,
FlashDevelop,
gamedev,
ios
Thursday, August 23, 2012
Kobra Team: HordeAttack
Atmospheric top view dark shooter #game, once again hard to find play button on splash and need to press space several times to start game
Thursday, June 7, 2012
Reprisal

Reprisal - This pixel-art game is beyond any rating points... I mean it. Everything, literally everything in it is purely perfect. This focal blur in pixel-art game driving me crazy (in a good way :)
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