Pulls Track @ FlashGameDistribution and Pulls Track at
e+Games is nucleart.net team favorite games, books movies and more. A lot of oldschool, retro, classic game remakes and the best of new game releases we love. Also practical info on #gamedev #socialmedia and Empire Avenue. We love these games! :)
Showing posts with label appstore. Show all posts
Showing posts with label appstore. Show all posts
Friday, March 22, 2013
Pulls Track for Browser with App Store and Google Play Bages Just Released :)
Pulls Track @ FlashGameDistribution and Pulls Track at
Thursday, February 21, 2013
We've made it :)
Funny I've posted everywhere but our blog %)
We've made it :) Welcome to play our new match three game Pulls Track for free #iOS #game #gamedev
Wednesday, January 30, 2013
[solved][#iOS distribution] application failed codesign verification #AIR #AppStope #gamedev
We've created game with FlashDevelop 4.0.4RTM/FlexSDK 4.6/AIR 3.4 for iOS/Android devices on Windows.
The game works properly on iPod 3 or iPhone 4 with developer certificates
but
I've made step by step:
appstore pub guide and certification with openssl on Windows for 3 times already
and
I've got application loader "application failed codesign verification" error for the 3rd time when trying to upload file to AppStore from MacBook with Application Loader Utility (only Mac allowed and the only tool available).
Any ideas where to look, what to google? Do anybody know any successful way|tutorial|example?
UPDATED 1: Yesterday made certificates on MacBook using Keychain Access Utility using this tutorial Using Flash Builder 4.5 to package applications for Apple iOS devices the result is the same "application failed codesign verification"
#NowTrying:
1. Update FlashDevelop|Flex|Air SDKs to latest
2. Try FlashBuilder 4.7
3. Try FlashBuilder on Mac
Thanks in advance, have a nice day!
UPDATED 2: We've made it: Pulls Track :) Welcome to play for free #iOS #game #gamedev
Completely strange but successful way is:
1. Create publishing certificates on MacBook
2. Create FlashBuilder project on Windows, fix up code and paths, build and codesign verification still failed
3. Build the same project on Mac with FlashBuilder, certificates are confirmed but received problems with icons
4. Find that proper icons should be connected like this:
<icon>
<image57x57>assets/icons/icon_57.png</image57x57>
</icon>
5. Build on Windows and then upload with Application Loader successfully! %)
The game works properly on iPod 3 or iPhone 4 with developer certificates
but
I've made step by step:
appstore pub guide and certification with openssl on Windows for 3 times already
and
I've got application loader "application failed codesign verification" error for the 3rd time when trying to upload file to AppStore from MacBook with Application Loader Utility (only Mac allowed and the only tool available).
Any ideas where to look, what to google? Do anybody know any successful way|tutorial|example?
UPDATED 1: Yesterday made certificates on MacBook using Keychain Access Utility using this tutorial Using Flash Builder 4.5 to package applications for Apple iOS devices the result is the same "application failed codesign verification"
#NowTrying:
1. Update FlashDevelop|Flex|Air SDKs to latest
2. Try FlashBuilder 4.7
3. Try FlashBuilder on Mac
Thanks in advance, have a nice day!
UPDATED 2: We've made it: Pulls Track :) Welcome to play for free #iOS #game #gamedev
Completely strange but successful way is:
1. Create publishing certificates on MacBook
2. Create FlashBuilder project on Windows, fix up code and paths, build and codesign verification still failed
3. Build the same project on Mac with FlashBuilder, certificates are confirmed but received problems with icons
4. Find that proper icons should be connected like this:
<icon>
<image57x57>assets/icons/icon_57.png</image57x57>
</icon>
5. Build on Windows and then upload with Application Loader successfully! %)
Labels:
air,
appstore,
FlashDevelop,
gamedev,
ios
Wednesday, April 4, 2012
SpaceSurvivors
Close the holes with mouse from the spaceman's side to save him from sucking. Push all spacemen to the exit. Try to keep a distance from the aliens which move in a random direction.
Be aware of the spikes which can destroy the spaceman in a moment.
Labels:
alien,
antigravity,
appstore,
black_holes,
cosmic,
en,
gravity,
ipad,
physic,
puzzle,
space,
spaceman,
zero_gravity
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