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Naughty Who @ indiedb
Showing posts with label animation. Show all posts
Showing posts with label animation. Show all posts

Wednesday, March 26, 2014

Sunday, March 9, 2014

Monday, February 17, 2014

[unity] Project Naughty Who?: Character Textures and Animation #gamedev

More progress with our new #game, project name Naughty Who?: Character Textures and Animation #gamedev

Nothing to write, let the image and animation speak itself :)

Character Textures

It's not my color at all, going to try green or red too ;) 

Saturday, February 8, 2014

[unity] Our new #game, project name Naughty Who?: Character Rig #gamedev

We make significant progress  with our new #game, project name Naughty Who? on #Unity. Today is a small article on character rig for animation.

I have not too much experience with rig and animation, on of my latest attempts was in 1999 as far as I remember.

So about the rig exactly as animator Sasha sad, just translated: The rig is without redundant complexity.
FK (forward kinematic) spine. IK with soft stretch (stretch arms and legs) on the hands have the ability to blend forward and inverse kinematics.

Shadow rig for export to the engine is on the picture. Face rig is very simple.

Going to test pretty soon :)