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Naughty Who @ indiedb
Showing posts with label CG. Show all posts
Showing posts with label CG. Show all posts

Tuesday, August 18, 2015

[movie] Mad Max: Fury Road #review

https://geo.itunes.apple.com/us/movie/mad-max-fury-road/id990549112?at=1l3v9fu&mt=6
Mad Max: Fury Road - Proper action, kept me involved for 2 hours, can be called glossy punk, good music, props, chars and locations design are sharp :) #recommended #movie #itunes

Sunday, March 9, 2014

Friday, February 28, 2014

[movie] Gravity #review

http://amzn.to/NbBLg4
Gravity - I don't like this catastrophe genre at all: it was in cave, on submarine and so on but it's really amazing:

Friday, February 14, 2014

[stats] Unigine Valley Benchmark 1.0 #game #tech

https://unigine.com/products/valley/

Unigine Valley Benchmark 1.0

FPS:
45.4
Score:
1900
Min FPS:
21.4
Max FPS:
85.7

System

Platform:
Windows 8 (build 9200) 64bit
CPU model:
Intel(R) Core(TM) i5 CPU 661 @ 3.33GHz (3344MHz) x2
GPU model:
NVIDIA GeForce GTX 770 9.18.13.3182 (2048MB) x1

Settings

Render:
Direct3D11
Mode:
1920x1080 8xAA fullscreen
Preset
Extreme HD

It's amazing, strongly recommended to try for #game #CG enthusiasts and for everybody :)

Saturday, February 8, 2014

[unity] Our new #game, project name Naughty Who?: Character Rig #gamedev

We make significant progress  with our new #game, project name Naughty Who? on #Unity. Today is a small article on character rig for animation.

I have not too much experience with rig and animation, on of my latest attempts was in 1999 as far as I remember.

So about the rig exactly as animator Sasha sad, just translated: The rig is without redundant complexity.
FK (forward kinematic) spine. IK with soft stretch (stretch arms and legs) on the hands have the ability to blend forward and inverse kinematics.

Shadow rig for export to the engine is on the picture. Face rig is very simple.

Going to test pretty soon :) 

Friday, January 31, 2014

[movie] Riddick #review

http://www.imdb.com/title/tt1411250/
Riddick is surprisingly good, #CG is strong and stylish, the rules of genre are kept, maybe a bit too long #movie.

Thursday, September 26, 2013

After Earth (2013) #movie

More and more media types to review: starting with #movies.

After Earth (2013) #movie - Strong work, high CG production level and the most impressive for me interface design of computers and gadgets and noble bird :)