e+Games is nucleart.net team favorite games, books movies and more. A lot of oldschool, retro, classic game remakes and the best of new game releases we love. Also practical info on #gamedev #socialmedia and Empire Avenue. We love these games! :)
Wednesday, November 30, 2011
Tuesday, November 29, 2011
Zombies in the Shadow
I've missed this classic top view zombie defense shooter first game series, well done, nice idea with text on preloader ^)
Monday, November 28, 2011
Valkyrie: Battlefield
One of my best favorite flash game genre, top view technological robot shooter, reminds me of Mechanical Commando 2.
Labels:
action,
circle,
core,
driving,
gundam,
hard,
mech,
mechwarrior,
pilot,
shooting,
simulation,
simulator,
warrior
Saturday, November 26, 2011
Friday, November 25, 2011
Flash Game Top Week 31
Top flash games of the week 31 @eplusgames. After year's best quite hard to return to ordinary weekly top but here comes this week best 10 flash games:
10. Monkey Metric - Interesting socoban like #puzzle #game with excellent design style. 10/10
9. Mad Bombs 2 - Mad bombs are back! Cool! But too easy! 9/10
10. Monkey Metric - Interesting socoban like #puzzle #game with excellent design style. 10/10
9. Mad Bombs 2 - Mad bombs are back! Cool! But too easy! 9/10
Labels:
Best,
e+Games,
Edition,
eplusgames,
eplusgames.net,
Extended,
Flash,
Flashgame,
Game,
Games,
gaming,
Selected,
Selection,
Top,
Week,
Weekly
Thursday, November 24, 2011
AltShift
Labels:
black,
black_and_white,
flip,
shift,
white
Wednesday, November 23, 2011
Tuesday, November 22, 2011
Monday, November 21, 2011
Thursday, November 17, 2011
Top 100 flash games best ever so far
Today our portal e+Games is 1 year old according to date added to our studio portfolio. Happy Birthday to e+Games!
Instead of weekly flash game top week 30 to portals one year it's going to be our top 100 flash games selection best ever so far. The selection is containing most played, top rated, community suggestions (pity not too many) and editor choice nominations.
I've posted 5 games a day every working for a year and today is day off, today is a day of previous year results ^)
We've played tons of games (don't know exactly how much), gathered more than 2300 games and sharing the impressions. It's natural that not every game appears on the list and to be as much as possible objective we've invited everybody to suggest and vote.
Some stats for one Year online:
1. Visits: 355,000
2. Pageviews: 485,000
3. Games: 2300
4. Disk space: 7 GB
5. Tags: 4400
6. Users: 140
7. Comments: 1800
8. Votes: 2900
9. Games uploaded by our team: 1900 (~80% of all, received by email: ~30% of them)
10. If anybody interested will share more numbers.
Games selected, moderated and published by and - portal server side programmer, igo25 - portals editor and 7a (me)- R&D, game developer and social media specialist.
From the selection were skiped:
1. Excellent games like Tesla Death Ray by NSBrotherhood - we don't have budget for site-lock and sponsorship yet.
2. Brilliant games like Robokill 2 by Rock Solid Arcade - games made for sale and not in free distribution.
3. The game we made by ourselves.
Selection's one part made of top rated and most played formally and the other part of suggestions and editor's favorites is more based on personal flavors.
Top 100 flash games best ever so far list:
100. Mir & Ror - Very nice polished puzzle game ^) 9/10 [community choice by sabatino]
Instead of weekly flash game top week 30 to portals one year it's going to be our top 100 flash games selection best ever so far. The selection is containing most played, top rated, community suggestions (pity not too many) and editor choice nominations.
I've posted 5 games a day every working for a year and today is day off, today is a day of previous year results ^)
We've played tons of games (don't know exactly how much), gathered more than 2300 games and sharing the impressions. It's natural that not every game appears on the list and to be as much as possible objective we've invited everybody to suggest and vote.
Some stats for one Year online:
1. Visits: 355,000
2. Pageviews: 485,000
3. Games: 2300
4. Disk space: 7 GB
5. Tags: 4400
6. Users: 140
7. Comments: 1800
8. Votes: 2900
9. Games uploaded by our team: 1900 (~80% of all, received by email: ~30% of them)
10. If anybody interested will share more numbers.
Games selected, moderated and published by and - portal server side programmer, igo25 - portals editor and 7a (me)- R&D, game developer and social media specialist.
From the selection were skiped:
1. Excellent games like Tesla Death Ray by NSBrotherhood - we don't have budget for site-lock and sponsorship yet.
2. Brilliant games like Robokill 2 by Rock Solid Arcade - games made for sale and not in free distribution.
3. The game we made by ourselves.
Selection's one part made of top rated and most played formally and the other part of suggestions and editor's favorites is more based on personal flavors.
Top 100 flash games best ever so far list:
100. Mir & Ror - Very nice polished puzzle game ^) 9/10 [community choice by sabatino]
Wednesday, November 16, 2011
Want to Make Games part 2: Assets, Text, Button, Event, Timer
The first article Want to Make Games part 1: Start Up Kit received feedback and three people already not only want to make games but trying to make games. I was answerving the questions and gathered the next part of information. There are a lot of complex tutorials. They are confusing beginners. So In this article is shown the minimum code needed to start.
Want to Make Games part 2: Assets, Text, Button, Event, Timer Source Code and FlashDevelop Project File - I've made and archive with 8 files adding part of functionality step by step:
1. Main1.as - I guess simplest ActionScript code adding an .svg vector asset to scene, simpler only Hello World! programm ;)
2. Main2.as - Adding a hero to stage also vector .svg
.svg can be made and edited with Inkscape.
3. Main3.as - Adding enemy, he is not vector, it's Bitmap in .png and Sound in .mp3.
.png can be created and edited with GIMP, .mp3 can be synthesized and edited with Wavosaur.
4. Main4.as - Creating and adding TextFiled text.
5. Main5.as - Draw and add simple custom button.
6. Main6.as - Button click interaction.
7. Main7.as - Define main game cycle with timer and simple animation based on it.
8. Main.as - All functionality from above placing to own Game class.
Game.as - The final result code cleaned up with comments:
Want to Make Games part 2: Assets, Text, Button, Event, Timer Source Code and FlashDevelop Project File
My friend with this tutorial received a task of making simplified hidden object game that I consider one of the most simple gameplays ever. Basing on his feedback I'm going to edit/improve this tutorial. Any questions and feedback are appreciated to. The 3rd part is going to be about Classes inheritance and more on Events and their targets.
Play more, make Your games! ;)
Want to Make Games part 2: Assets, Text, Button, Event, Timer Source Code and FlashDevelop Project File - I've made and archive with 8 files adding part of functionality step by step:
1. Main1.as - I guess simplest ActionScript code adding an .svg vector asset to scene, simpler only Hello World! programm ;)
2. Main2.as - Adding a hero to stage also vector .svg
.svg can be made and edited with Inkscape.
3. Main3.as - Adding enemy, he is not vector, it's Bitmap in .png and Sound in .mp3.
.png can be created and edited with GIMP, .mp3 can be synthesized and edited with Wavosaur.
4. Main4.as - Creating and adding TextFiled text.
5. Main5.as - Draw and add simple custom button.
6. Main6.as - Button click interaction.
7. Main7.as - Define main game cycle with timer and simple animation based on it.
8. Main.as - All functionality from above placing to own Game class.
Game.as - The final result code cleaned up with comments:
//Directory where class placedSource:
package
{
//Imported classes
import flash.display.Bitmap;
import flash.display.Sprite;
import flash.media.Sound;
import flash.text.TextField;
import flash.events.MouseEvent;
import flash.utils.Timer;
import flash.events.TimerEvent;
//Class defenition
public class Game extends Sprite
{
//Assets
[Embed(source="resources/vector/background.svg", mimeType="image/svg-xml")]
public var BackgroundMenuAsset:Class;
[Embed(source="resources/vector/hero.svg", mimeType="image/svg-xml")]
public var HeroAsset:Class;
[Embed(source="resources/images/circle.png")]
public var CircleAsset:Class;
[Embed(source="resources/sound/hit.mp3")]
public var HitSoundAsset:Class;
//Variables
public var background:Sprite;
public var hero:Sprite;
public var enemy:Bitmap;
public var hit_sound:Sound;
public var custom_button:Sprite;
public var text_field:TextField;
public var timer:Timer;
//Constructor
public function Game():void
{
//Vector (.svg) background
//Create
background = new BackgroundMenuAsset();
//Place on Screen
addChild(background);
//Vector hero
hero = new HeroAsset();
addChild(hero);
//Set horisontal position
hero.x = 125;
//Bitmap (.png) enemy
enemy = new CircleAsset();
addChild(enemy);
enemy.y = 100;
//Sound (.mp3)
hit_sound = new HitSoundAsset();
hit_sound.play();
//Custom button
custom_button = new Sprite();
//Prommed graphics
custom_button.graphics.lineStyle(3,0x777777);
custom_button.graphics.beginFill(0xFFFFFFF);
custom_button.graphics.drawRect(0,0,100, 20);
custom_button.graphics.endFill();
addChild(custom_button);
//Add responce function to mouse click
custom_button.addEventListener(MouseEvent.CLICK, onClick);
//Create text
text_field = new TextField();
//Disable mouse interaction for text
text_field.mouseEnabled = false;
//Set text
text_field.text = "click";
addChild(text_field);
text_field.x = 20;
//Create timer for animation
timer = new Timer(1000 / 25, 0);
}
public function onClick(e:MouseEvent):void
{
//Testing mouse click responce
trace("onClick");
text_field.text = "clicked";
//Add function to every timer tick once per 1/25 second
timer.addEventListener(TimerEvent.TIMER, mainCicle);
//Start timer
timer.start();
//Move character to initial position
hero.x = 125;
}
public function mainCicle(e:TimerEvent):void
{
trace("mainCycle");
if (hero.x < 600)
{
//Move hero
hero.x += 10;
} else {
text_field.text = "click";
//Stop hero
timer.stop();
//Memory clean up
timer.removeEventListener(TimerEvent.TIMER, mainCicle);
}
}
}
}
Want to Make Games part 2: Assets, Text, Button, Event, Timer Source Code and FlashDevelop Project File
My friend with this tutorial received a task of making simplified hidden object game that I consider one of the most simple gameplays ever. Basing on his feedback I'm going to edit/improve this tutorial. Any questions and feedback are appreciated to. The 3rd part is going to be about Classes inheritance and more on Events and their targets.
Play more, make Your games! ;)
Labels:
ActionScript,
Assets,
button,
Dev,
development,
Event,
Flash,
FlashDevelop,
flexsdk,
framework,
Game,
gamedev,
getting started,
jump in,
start,
Text,
Timer,
tutorial
Tuesday, November 15, 2011
Bimmin: Haunted Night
Labels:
1,
1key,
addictive,
bimmin,
boy,
cartoon,
cartoonish,
cartoony,
caveman,
compelling,
dinosaur,
dynamic_level_generation,
en,
exciting,
fast,
fun,
halloween,
jump,
jumping,
key
Monday, November 14, 2011
Piranha Pond
Labels:
bomb,
diver,
diving,
fish,
harpoon,
pearls,
piranha,
scooba_diving,
underwater,
water
Friday, November 11, 2011
Flash Game Top Week 29
Top flash games of the week 29. This week best 10 games. This list is in reverse order and cut not overload front page.
Teaser: The next week is going to be published top 100 flash games for e+Games portal one year anniversary and it's going to be our top 100 flash games selection best ever so far.You are welcome to suggest Your favorite games on Facebook on Twitter or directly by Upload.
10. Sapo Cururu - I feel ashamed but had to watch walkthrough on Youtube to pass the first level %) Small upgrade to classic spacial gameplay changes everything ^) 9/10
9. Flur - Atmospheric and relaxing achievement based avoid #game. 9/10
Teaser: The next week is going to be published top 100 flash games for e+Games portal one year anniversary and it's going to be our top 100 flash games selection best ever so far.You are welcome to suggest Your favorite games on Facebook on Twitter or directly by Upload.
10. Sapo Cururu - I feel ashamed but had to watch walkthrough on Youtube to pass the first level %) Small upgrade to classic spacial gameplay changes everything ^) 9/10
9. Flur - Atmospheric and relaxing achievement based avoid #game. 9/10
Labels:
Best,
e+Games,
Edition,
eplusgames,
eplusgames.net,
Extended,
Flash,
Flashgame,
Game,
Games,
gaming,
Selected,
Selection,
Top,
Week,
Weekly
Thursday, November 10, 2011
Star Journey
I like #space ship navigation #games. This one is famous for cute cartoon graphics and mouse control.
Sapo Cururu
I feel ashamed but had to watch walkthrough on Youtube to pass the first level %) Small upgrade to classic spacial gameplay changes everything ^)
Wednesday, November 9, 2011
Delivery Man
Fast racing, speedy music, strong graphics style and great action shooter gameplay as always from BerzerkStudio. Just great!
Brain Shapes
Labels:
brain,
brain_shapes,
dot_studio,
education,
en,
logic,
math,
puzzle,
shapes
Tuesday, November 8, 2011
SAS: Zombie Assault 3
pintropolis 5
Labels:
en,
Game,
matrix,
pinball,
pintropolis5,
sing2games
Monday, November 7, 2011
3D Alien Escape (Molehill)
Finally! It's time to hardware accelerated 3D games for Flash Player 11. Rather slow and simple but here and now :) Had to tune site code a little bit: wmode set to GPU. The future is now ^)
Friday, November 4, 2011
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