The Two Towers MUD - The Two Towers MUD is a free, text-based multiplayer online RPG set entirely within Tolkien's world of Middle-earth at the time of 'Lord of the Rings'. With over 100,000 rooms and
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Showing posts with label Text. Show all posts
Showing posts with label Text. Show all posts
Friday, March 6, 2015
[flash] The Two Towers MUD #game
The Two Towers MUD - The Two Towers MUD is a free, text-based multiplayer online RPG set entirely within Tolkien's world of Middle-earth at the time of 'Lord of the Rings'. With over 100,000 rooms and
Labels:
adventure,
fantasy,
hobbit,
lord,
lotr,
middle_earth,
mmo,
mud,
multiplayer,
of retro,
rings,
roleplaying,
rpg,
Text,
tolkien
Tuesday, February 18, 2014
[unity] Text and Fonts #gamedev
Unity has more then enough ways of text output.
The easiest is – GUIText. The simplest way is to create it directly in the editor (GameObject -> Create Other -> GUI Text), then attach a script for the guiText field to it, which will allow to change the parameters of position, style etc. There is an even easier way – choose the GUI.Label(rect,string) in the OnGUI() function.I won’t put an emphasis on coding and I want to mention the next key moments:
Labels:
font,
game development,
gamedev,
r&d,
Text,
ui,
Unity,
unitygamedev,
ux
Wednesday, November 16, 2011
Want to Make Games part 2: Assets, Text, Button, Event, Timer
The first article Want to Make Games part 1: Start Up Kit received feedback and three people already not only want to make games but trying to make games. I was answerving the questions and gathered the next part of information. There are a lot of complex tutorials. They are confusing beginners. So In this article is shown the minimum code needed to start.
Want to Make Games part 2: Assets, Text, Button, Event, Timer Source Code and FlashDevelop Project File - I've made and archive with 8 files adding part of functionality step by step:
1. Main1.as - I guess simplest ActionScript code adding an .svg vector asset to scene, simpler only Hello World! programm ;)
2. Main2.as - Adding a hero to stage also vector .svg
.svg can be made and edited with Inkscape.
3. Main3.as - Adding enemy, he is not vector, it's Bitmap in .png and Sound in .mp3.
.png can be created and edited with GIMP, .mp3 can be synthesized and edited with Wavosaur.
4. Main4.as - Creating and adding TextFiled text.
5. Main5.as - Draw and add simple custom button.
6. Main6.as - Button click interaction.
7. Main7.as - Define main game cycle with timer and simple animation based on it.
8. Main.as - All functionality from above placing to own Game class.
Game.as - The final result code cleaned up with comments:
Want to Make Games part 2: Assets, Text, Button, Event, Timer Source Code and FlashDevelop Project File
My friend with this tutorial received a task of making simplified hidden object game that I consider one of the most simple gameplays ever. Basing on his feedback I'm going to edit/improve this tutorial. Any questions and feedback are appreciated to. The 3rd part is going to be about Classes inheritance and more on Events and their targets.
Play more, make Your games! ;)
Want to Make Games part 2: Assets, Text, Button, Event, Timer Source Code and FlashDevelop Project File - I've made and archive with 8 files adding part of functionality step by step:
1. Main1.as - I guess simplest ActionScript code adding an .svg vector asset to scene, simpler only Hello World! programm ;)
2. Main2.as - Adding a hero to stage also vector .svg
.svg can be made and edited with Inkscape.
3. Main3.as - Adding enemy, he is not vector, it's Bitmap in .png and Sound in .mp3.
.png can be created and edited with GIMP, .mp3 can be synthesized and edited with Wavosaur.
4. Main4.as - Creating and adding TextFiled text.
5. Main5.as - Draw and add simple custom button.
6. Main6.as - Button click interaction.
7. Main7.as - Define main game cycle with timer and simple animation based on it.
8. Main.as - All functionality from above placing to own Game class.
Game.as - The final result code cleaned up with comments:
//Directory where class placedSource:
package
{
//Imported classes
import flash.display.Bitmap;
import flash.display.Sprite;
import flash.media.Sound;
import flash.text.TextField;
import flash.events.MouseEvent;
import flash.utils.Timer;
import flash.events.TimerEvent;
//Class defenition
public class Game extends Sprite
{
//Assets
[Embed(source="resources/vector/background.svg", mimeType="image/svg-xml")]
public var BackgroundMenuAsset:Class;
[Embed(source="resources/vector/hero.svg", mimeType="image/svg-xml")]
public var HeroAsset:Class;
[Embed(source="resources/images/circle.png")]
public var CircleAsset:Class;
[Embed(source="resources/sound/hit.mp3")]
public var HitSoundAsset:Class;
//Variables
public var background:Sprite;
public var hero:Sprite;
public var enemy:Bitmap;
public var hit_sound:Sound;
public var custom_button:Sprite;
public var text_field:TextField;
public var timer:Timer;
//Constructor
public function Game():void
{
//Vector (.svg) background
//Create
background = new BackgroundMenuAsset();
//Place on Screen
addChild(background);
//Vector hero
hero = new HeroAsset();
addChild(hero);
//Set horisontal position
hero.x = 125;
//Bitmap (.png) enemy
enemy = new CircleAsset();
addChild(enemy);
enemy.y = 100;
//Sound (.mp3)
hit_sound = new HitSoundAsset();
hit_sound.play();
//Custom button
custom_button = new Sprite();
//Prommed graphics
custom_button.graphics.lineStyle(3,0x777777);
custom_button.graphics.beginFill(0xFFFFFFF);
custom_button.graphics.drawRect(0,0,100, 20);
custom_button.graphics.endFill();
addChild(custom_button);
//Add responce function to mouse click
custom_button.addEventListener(MouseEvent.CLICK, onClick);
//Create text
text_field = new TextField();
//Disable mouse interaction for text
text_field.mouseEnabled = false;
//Set text
text_field.text = "click";
addChild(text_field);
text_field.x = 20;
//Create timer for animation
timer = new Timer(1000 / 25, 0);
}
public function onClick(e:MouseEvent):void
{
//Testing mouse click responce
trace("onClick");
text_field.text = "clicked";
//Add function to every timer tick once per 1/25 second
timer.addEventListener(TimerEvent.TIMER, mainCicle);
//Start timer
timer.start();
//Move character to initial position
hero.x = 125;
}
public function mainCicle(e:TimerEvent):void
{
trace("mainCycle");
if (hero.x < 600)
{
//Move hero
hero.x += 10;
} else {
text_field.text = "click";
//Stop hero
timer.stop();
//Memory clean up
timer.removeEventListener(TimerEvent.TIMER, mainCicle);
}
}
}
}
Want to Make Games part 2: Assets, Text, Button, Event, Timer Source Code and FlashDevelop Project File
My friend with this tutorial received a task of making simplified hidden object game that I consider one of the most simple gameplays ever. Basing on his feedback I'm going to edit/improve this tutorial. Any questions and feedback are appreciated to. The 3rd part is going to be about Classes inheritance and more on Events and their targets.
Play more, make Your games! ;)
Labels:
ActionScript,
Assets,
button,
Dev,
development,
Event,
Flash,
FlashDevelop,
flexsdk,
framework,
Game,
gamedev,
getting started,
jump in,
start,
Text,
Timer,
tutorial
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