e+Games is nucleart.net team favorite games, books movies and more. A lot of oldschool, retro, classic game remakes and the best of new game releases we love. Also practical info on #gamedev #socialmedia and Empire Avenue. We love these games! :)
Showing posts with label font. Show all posts
Showing posts with label font. Show all posts
Tuesday, February 18, 2014
[unity] Text and Fonts #gamedev
Unity has more then enough ways of text output.
The easiest is – GUIText. The simplest way is to create it directly in the editor (GameObject -> Create Other -> GUI Text), then attach a script for the guiText field to it, which will allow to change the parameters of position, style etc. There is an even easier way – choose the GUI.Label(rect,string) in the OnGUI() function.I won’t put an emphasis on coding and I want to mention the next key moments:
Labels:
font,
game development,
gamedev,
r&d,
Text,
ui,
Unity,
unitygamedev,
ux
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