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Naughty Who @ indiedb

Monday, April 28, 2014

[EAv] Empire Avenue Top Supporters List by (е)GETITCOOKED, (е)EPLUSGAMES & (e)7а 2014-04-28


Thanks for support to our most active fiends for more and more activity all over #socialmedia from (е)GETITCOOKED(е)EPLUSGAMES & (e)7а! This week a lot of missions and a lot of completions: 200 players our new best, also 168 missions completions of a single mission and 111 comments on it, going to run more slots next week :) 

Please consider to buy those kind and active players our top supporters of the week at Empire Avenue:
(e)GLL, (e)JPKC13, (e)GAYDIN, (e)MILIEUNET, (e)JAMESMEYER, (e)NAHASON07, (e)RAZUOL, (e)FRANKWILHELM, (e)GETITCOOKED, (e)DRAKULO, (e)AZHARI, (e)JULIEKOWAL, (e)NAMEART, (e)BILLIONAIRES, (e)NICKVERNONTV, (e)NOGARD, (e)85MATT, (e)DSUBSITS, (e)FENYA, (e)CMANNING,

Friday, April 25, 2014

[unity] Project Naughty Who?: #GameDev Mixer - April


Let's make presentation in an experimental format directly in blog. Demo video and and demo build going to be added after the session, speech itself and answers to questions are of value to attend ;)

See You today 2014-04025 16:30 EET @ #GameDev Mixer - April @ Communa :)

Follow me about.me/real7a and keep in touch ;)
  1. HTML5 games/portals m.eplusgames.net & m2.eplusgames.net
  2. Unity #GameDev first impressions and further articles
  3. Project Naughty Who?: FPS is for First Person Slasher. We are working on cooking portal so food theme is natural ;)
  • Platforms: mobile Windows Phone, Android, iOS using accelerometer and browser
  • Casual and addicting 3D FPS :)
  • Kids and fun
  • Game screens
 

Wednesday, April 23, 2014

[unity] Parking City Style 3D #game

Parking City Style
Parking City Style - Love parking games? Try your hand) 10.0 / 10

[EAv] Empire Avenue Top Supporters List by (е)GETITCOOKED, (е)EPLUSGAMES & (e)7а 2014-04-23


Thanks for support to our most active fiends for more and more activity all over #socialmedia from (е)GETITCOOKED(е)EPLUSGAMES & (e)7а! This week a lot of missions and a lot of completions: 155 players :) 

Please consider to buy those kind and active players our top supporters of the week at Empire Avenue:
 (e)RTRT, (e)TESAHE, (e)GLL, (e)JULE224, (e)TANGO, (e)SHIVAYAREO, (e)KJOHN, (e)ELENAGEORGA, (e)VALUED, (e)DEALERLOGIX, (e)YB2012, (e)JANICEPK, (e)RPN, (e)CHUBACCA, (e)JPADUCHAK, (e)AZHARI, (e)ONYX, (e)AFURAKANART, (e)RIC9871, (e)TOMTOM62, (e)KOCHLUST,

Wednesday, April 16, 2014

Monday, April 14, 2014

[EAv] Empire Avenue Top Supporters List by (е)GETITCOOKED, (е)EPLUSGAMES & (e)7а 2014-04-14


Thanks for support to our most active fiends for more and more activity all over #socialmedia from (е)GETITCOOKED(е)EPLUSGAMES & (e)7а! This week a lot of missions and a lot of completions: 166 players :) 

Please consider to buy those kind and active players our top supporters of the week at Empire Avenue:
(e)TAMMIKIBLER, (e)GLL, (e)NIGELOHRUM, (e)JMHHACKER, (e)MILIEUNET, (e)BAJABYBUS, (e)MADGETT, (e)LEARNEDWORDS, (e)CHAOSCAT, (e)PAULTAKEUCHI, (e)RREIJMERINK, (e)CDSPY2000, (e)SALESDRIVE, (e)STEPHONE, (e)ANGELTD, (e)RONCALLARI, (e)DANMURRAY, (e)CNEWSOME, (e)DENNISCOBLE, (e)ANJAN2012,

Friday, April 11, 2014

[unity] API #gamedev

 

While working with Unity API I noticed a couple of small details, which can complicate your life if you're not quite ready for them.

1. The fact that there's no such simple function like stop the animation while you're working with animated objects (Unity 4.3) was most surprising. Fulfilling this mechanism requires some workaround, for example, you can set the playing speed at 0.  Shame on Unity J

2. It also turned out, that you cannot find out the name of the animation, which is played on the object at the moment. I had to write my own lisp for memorizing that.

GUI was and still is difficult for me, as there are many ways of creating it and none of them is perfect (at least it seems so so far). Meanwhile I realized the main part of the interface on a standard class GUI, however it has a couple of defects there too.

3. There's no parameter, which could allow to block the editing possibility in TextArea. Of course, you can use Label instead of TextArea, but they could have finished doing such a small thing

4. For today the line spacing control isn't realized and that's a big disadvantage of GUI, more workabout: you need to draw separate labels or change the fonts – shame on Unity once more)

5. The evenness of the image ofted depends from the war with DrawCall. From experience with Starling – half of this task was was solved through merging the textures into a texture atlas. After studying API I found a function like GUI. DrawTextureWithTexCoords, basically it's meant for drawing textures from such atlases, but unfortunately it does not reduce their amount and each call += DrawCall.

Hope it helps :)