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Showing posts with label Flashgamm. Show all posts
Showing posts with label Flashgamm. Show all posts

Wednesday, December 14, 2011

Flash Gamm 2011 Kyiv Impressions

Flash Gamm 2011 Kyiv was just great.

The best of all I liked the atmosphere of changes. The year before everything was Flash. Stable plans, proved workflow and so on. This year everybody is trying to make their successful future on new basically mobile platforms with new technologies and tech advantages. Inspiring :)

And step by step on lectures I've attend:

Day 1

1. “Workshop: First steps with AIR Native Extensions for Android and iOS” by Adobe Evangelists Lee Brimelow and Tom Krcha - AIR Native Extensions is a technology that makes Photoshop work on touch devices so You can make Your own [Photoshop] game with it.

2. “Become a sponsorship ninja by utilizing FlashGameLicense.com” -  all clear about the platform that fuels flash game industry. Would be great to hear this lecture 3-5 years ago :)

3. My presentation can be found here Applied Social Magic - no comments in this review format %)

4. “AlternativaPhysics: physic simulation on Flash is easy” - I had a lot questions to discuss after my lecture, so missed nearly all the session, the part I heard was great. Hope my time for 3D games and advanced physics that I love is coming soon.

5. “Developing successful games on Unity3D” - Unity is great, we love it, don't love Tegra that much but still can do great games with Unity %)

Day 2

1. “High performance cross-platform made easy. Creating a native app in iOS and Android in 5 minutes” - Visual Studio and Marmelade - strong and native as for me solution for developer on different platforms. Bad: no Flash (AS3) support now, good: going to be soon next year. If change (upgrade) ActionScript 3 and Flash technology for something for some reasons C++ fits me best.

2. “Making games fun” - by Denis Romanko is pretty academic, respect for the system approach, will study an presentation once again when it's published.

3. “Accelerating 2D and 3D Games on the GPU” by Adobe Game Evangelist Tom Krcha
- UDK adn 60 FPS Shooter Game on iPad nothing to add yet.

4. “FlashJS open source game engine on Javascript and HTML5 for flash developer” - completely unusual for me idea, it works and it's open source.

5. “HTML5 for mobile platforms” - excellent results with optimization for rather slow 3GS device. Pity can't find True Token on the web (show me please a link if anybody knows) and look at working examples HTML5 version of  Mad Shapes if I don't mess up. The best way to jump start HTML5 I guess.

6. “Backgrounds for 2D games” - by Oleg Akimov. Another academic session, when Oleg speaks I wish I to be an Artist :)

7.  “Artist + game designer = game” - from Absolutist very nice idea of workflow optimization for industrial games production.

Flash GAMM KYIV 2011 Official Video - great idea to show the movie during the conference, funny questions and answers, didn't watch to the end - had to run away to go home.

Thanks everybody who made it possible: organizers, speakers, listeners, all the game developers and players!

Tuesday, December 13, 2011

Applied Social Magic



Sharing my presentation at FlashGAMM as was announced.

«Applied Social Magic» — presentation and video for FlashGAMM #7 meeting.

Two years ago Twitter was regarded an entertainment and a time-killer. A year later commercial games on Twitter and Facebook became quite habitual and spread. The presentation gives the overview of various social media mechanisms – Stumbleupon, Reddit, Twitter, Tumblr, Facebook, Digg, Blogspot, official and unspoken rules of societies, applications and services, as well as in-developed social media tools. The speaker will share practical skills, methods, results and statistics. A part of this information is formalizable, and a part seems pure magic.

I'm going to write short review article about FlashGAMM and share my impressions tomorrow. In short: It was just great. Thanks!

Friday, December 9, 2011

Flash Game Top Week 33,5

I've finished my presentation for the Flash Gamm 2011 Kyiv several hours ago and going to Kiev. So the weekly top is going to be published early next week. See You at #FlashGamm

[UPDATED] Flash Gamm 2011 Kyiv was just great. My presentation can be found here Applied Social Magic. I will write a report about conference today or tomorrow.

And the weekly top is transformed to one and a half week post. So the number is updated to 33,5.
Top flash games of the week 33,5. Here comes the best 10 flash games @eplusgames last ten days:

10. Moby Dick 2 - Awesome game! Great improvement over the previous part!!! 9/10
Moby Dick 2

9.Rabbids - Alive & Kicking - Funny rabbits, classic timekiller game, great idea of XBOX Kinnect game promo ;) 9/10
Rabbids - Alive & Kicking

Thursday, November 3, 2011

Applied social magic

Some text instead of games togay:
I'm going to Flash Gamm 2011 Kyiv 10-11 of December with a lecture “Applied social magic”.


Description:
Two years ago Twitter was regarded an entertainment and a time-killer. A year later commercial games on Twitter and Facebook became quite habitual and spread. The presentation gives the overview of various social media mechanisms – Stumbleupon, Reddit,  Twitter, Tumbler, Facebook, Digg, Blogspot, official and unspoken rules of societies, applications and services, as well as in-developed social media tools. The speaker will share practical skills, methods, results and statistics. A part of this information is formalizable, and a part seems pure magic.

About Speaker:
Semen Frish — co-founder of nucleart.net studio, one of the first Ukrainian flash developers, started working with Flash since Flash Player 4.0. He has been involded in over 100 multimedia, video and game projects as a manager and developer. 

Also I'll try to post more developers info in this blog. “Want to Make Games” article in progress and several game and application development articles in plans.

Thank You for reading, see You at Flash Gamm 2011 Kyiv 10-11 of December!