e+Games is nucleart.net team favorite games, books movies and more. A lot of oldschool, retro, classic game remakes and the best of new game releases we love. Also practical info on #gamedev #socialmedia and Empire Avenue. We love these games! :)
Friday, November 29, 2013
e+Games Game Top Week 132
10
Arrow Explode Zombie - Zombies %) 10.0 / 10
9.
Honey Swipe - Ninja Baseball? #game 8.0 / 10
Labels:
Android,
Best,
browser,
Flash,
flash game,
free games,
Game,
gamer,
Games,
gaming,
ios,
online games,
social,
Top,
Unity,
unity3d,
webgames
A question on G+ ;)
I've got a question on G+ @ +Google+ +Google Developers: I have 100+ notification mails from G+ all the week. It's about 1,5 hours for me to parse.
1. Do You review followers?
2. How do You manage it?
3. Is speed looks acceptible for You in 5-10 tabs when reviewing followers?
4. Don't You think that summary in added to circles mail needed like it's done on #twitter?
5. Any other ideas how to speed up/optimize? #googleplus #socialmedia #dev
1. Do You review followers?
2. How do You manage it?
3. Is speed looks acceptible for You in 5-10 tabs when reviewing followers?
4. Don't You think that summary in added to circles mail needed like it's done on #twitter?
5. Any other ideas how to speed up/optimize? #googleplus #socialmedia #dev
Labels:
Dev,
G+,
google,
googleplus,
networking,
Socialmedia,
twitter
Thursday, November 28, 2013
Wednesday, November 27, 2013
Tuesday, November 26, 2013
Monday, November 25, 2013
[R&D] Unity First Impressions #3 #gamedev
We've in progress with a new Unity #game for mobile devices. Working on gameplay with early #prototype and sharing more first impressions.
We can't share a demo and material on #game it so some funny stuff instead and more funny stuff in the end of article ;)
Also I'm still planning to expand Unity on Windows Phone impressions in previous article R&D for Moblile Game Development.
Previous parts of this article are here [R&D] Unity First Impressions #2 #gamedev and here [R&D] Unity First Impressions #1 #gamedev
That’s all for now, see You soon :)
We can't share a demo and material on #game it so some funny stuff instead and more funny stuff in the end of article ;)
- Development in unity is specified for the desktop, but when it comes to mobile devices, small problems that complicate the process and increase the testing time appear. I wasn’t able to find a way to emulate gyroscope accelerometer data etc. while testing in the editor itself. It all comes down to a long compilation process and then you still need to transfer everything to a devise or an emulator, which also takes more than enough time. Another thing that’s even more uncomfortable is editing the touch events, because they cannot be emulated with the cursor. A problem like that did not exist in the Flash+Starling. In fact, there was even a gesture emulation. Here you need to work with what you have. In other words, to use the keyboard and come up with something else. If you want to check the click through rate of the desktop objects, you’ll have to write a similar code, that reacts to the movement of the cursor with the pressed down button. By the way, if you write a code, optimized for multitouch, for pressing more than one button at the same time, during the reaction realization only one will work. It means that you’ll have to write a code for touch tracking anyway and there isn’t a way to make sure if it works in the editor during the quick launch, only after a long compilation and installation process. Long story short, there’s enough trouble.
- When working with 2D gui objects, the incomprehensible coordinate system with the beginning in the center of the screen brings more problems. What I mean is that a point, which in the standard screen coordinate system is located in the upper left corner of the screen and its coordinates are (0:0), will have (-Screen.width/2 ; Screen.height/2) coordinates in the unity system. That doesn’t seem to be quite comfortable :) Maybe I just haven’t found a way to change the coordinate origin settings yet and everything is a lot more simpler. By the way, 2d elements can be set in the 3d coordinate system. Then the location on the screen can be measured with the floating point number from 0 to 1 and it automatically redraws after you change the screen size. It’s cool, but not when you need a pixel accuracy.
- I almost managed to repeat the Flash application structure by operating the process from one class (a sort of Main). To do that, you just need to create an Empty GameObject and attach the code to it.
- There’s also a lack of such ActionScript feature as the addEventListener. For a class, inherited from MonoBehaviour, there’s a possibility to reload the functions, that are called at specific events. There’s a lot of them (https://docs.unity3d.com/Documentation/ScriptReference/MonoBehaviour.html). You could say, that there’s one for every occasion, including the events, that react to collisions with other 3d or 2d objects, the beginning and the end of render, cursor click etc. However, there’s one negative side: if you need to track an event for many objects on the scene, you won’t be able to do that with a simple addEventListener line in the cycle. There’s more than one way out of this situation, but none of them is that simple. Such solutions aren’t good enough, if you need to quickly create something new and check if it works without fixating on the realization of such mechanism.
- Unlike the MovieClip with one main class, the object in unity and prefab can have as many classes like that as you like. It’s really cool and handy. You can add a code while the program is running and in flash it was impossible. Access to such class: while in MovieClip we’re working directly with variables and methods, in unity GameObject we’ll have to use the GetComponent function. It looks something like this: (myGameObj.GetComponent("sizeClass") as sizeClass).width = 500; you can save the link in the variable, so that there’s no need to invoke it every time. It codes well)))
- The physics is great and simple to use. It saves time during prototype creation and especially things like inert object moving and their collision. Before in most cases mechanics like that had to be written manually or you needed an external framework. Here there’s no additional installations and complications. It’s enough to watch a couple of video lessons to make a judgment about the simplicity of physics http://unity3d.com/learn/tutorials/modules/beginner/physics
Also I'm still planning to expand Unity on Windows Phone impressions in previous article R&D for Moblile Game Development.
Previous parts of this article are here [R&D] Unity First Impressions #2 #gamedev and here [R&D] Unity First Impressions #1 #gamedev
That’s all for now, see You soon :)
Empire Avenue Top Supporters List by (е)GETITCOOKED, (е)EPLUSGAMES & (e)7а 2013-11-25
Thanks for support to our most active fiends for more and more activity all over #socialmedia from (е)GETITCOOKED, (е)EPLUSGAMES & (e)7а! 157 players, 22 players more than last week, You know guys, You Rock! :) Buying as promised will take some more time... :)
(e)DMK1, (e)CHILLIEBOY, (e)GAINESSOIL, (e)KVVINTO, (e)JHN2479, (e)HIHO81, (e)CLAU, (e)GEOLELIS, (e)MBOGDANOVIC, (e)TIMSPAULD, (e)DESIGNALIFE, (e)CHINESE, (e)PRIMESUSPECT, (e)RAFAELASARA, (e)TRAVELBLURB, (e)KAVALONTHATS, (e)EVENSTOOD, (e)MNFOSTER, (e)PAMELALANG19, (e)NIKKING, (e)GETITCOOKED, (e)DRAKULO, (e)DIGISTAR, (e)LVE, (e)PFGREGG, (e)MITHUHASSAN, (e)WALKINFO, (e)PHILTRATE, (e)MILIEUNET, (e)COSMICDOGREL, (e)EVASTARZ, (e)MADGETT, (e)R2RM, (e)BIGBLUESKY, (e)YB2012, (e)TAXTERRY, (e)CASHCONNECT, (e)HANTEN, (e)PATCHRYAN, (e)CHINEMENOKE, (e)EOINO, (e)JEEPERSMEDIA, (e)WDAVIES, (e)SCASTEEL, (e)GWEIR, (e)JAMESMEYER, (e)MENTOR1509, (e)SCOTTY1, (e)NAK, (e)HWBAILEY, (e)HILGOS, (e)PREPAY, (e)DIDIERJM, (e)PARISTWEETUP, (e)GODSENT247, (e)STEVEKROHN, (e)5185JB, (e)OLWE, (e)VALUED, (e)LAVAHEAD, (e)MPRIMEC, (e)JAPANHEALTH, (e)SAZ21, (e)ADAMHOULAHAN, (e)GAMMONSEO, (e)MIRIAM, (e)MJ007, (e)BARRYWISE, (e)ARMINIUS, (e)SATOSHIN, (e)ABELPARDO, (e)ANDONI, (e)CONFLUENCE, (e)CLAYTONJ, (e)JSGD, (e)WEBSUPPGUY, (e)DRYORIKOTODD, (e)BRADEN, (e)NOMORESLAVES, (e)JCORNETT, (e)MIAVOSS, (e)SCONNER, (e)SBARTSTV, (e)JUNEMILICH, (e)DORUMAN, (e)PLOUFSIDE, (e)TXMOM, (e)JOSUECORNIER, (e)ADEB, (e)MCCBLN, (e)YOUROWNPCTEC, (e)JCHUPP, (e)REXCO, (e)JACKYRUTTERS, (e)7PILLARSBOOK, (e)FRANKWILHELM, (e)AHENKEN, (e)KNOWEM, (e)GR8LISTENER, (e)SUSANCUSHING, (e)DJDANIEL150, (e)TECHNOZEAST, (e)KERRYFITZ, (e)CONSULTNT, (e)HSPHEALTH, (e)PAULTAKEUCHI, (e)IWD, (e)FRACKINGNEWS, (e)EVERYDATA, (e)STEVECASSADY, (e)GLOBALHOLS, (e)ABUNDANCEMKT, (e)LEOBASIC, (e)PCARRIER, (e)ACORT, (e)TOPTENDEALS, (e)YANKOK, (e)GOTTAJUMP, (e)MATTRESS, (e)QUANTUM1, (e)DSTOCKBLOG, (e)HBENTHACK, (e)SAFET, (e)COOKIECUCKOO, (e)ORGLEARN, (e)WANDERPOET, (e)AMITGP, (e)JDGP, (e)CPERKY, (e)SRIVATSAN, (e)TAMMIKIBLER, (e)SDK002, (e)PLUMPI, (e)MP4U, (e)LIENESIRMAA, (e)360PSG, (e)SANDOR, (e)GABEFLORES, (e)TEAMBUILDING, (e)EPLUSGAMES, (e)WTPWTW, (e)RENERUIZ, (e)YREWOL, (e)EVENTIGE, (e)SM4GOOD, (e)TOLKSOCDE, (e)JIMWIRSHING, (e)NIGELOHRUM, (e)HENRY, (e)BIGUSK, (e)TRUTHTRANCE, (e)AJASZCZ, (e)HLEICHENRING, (e)GILDATZ, (e)REDBO, (e)BRADYAU and (e)GAFFPRO
Have an amazing week ahead of You friends :)
PS. Share please ;)
Labels:
EAv,
Empire Avenue,
EmpireAve,
Game,
Socialmedia,
thanks
Sunday, November 24, 2013
Good Daddy 2
Good Daddy 2 - Good idea, very nice implementation of #puzzle gameplay and stylish, cute characters/background design :) 10.0 / 10
Saturday, November 23, 2013
Friday, November 22, 2013
e+Games Game Top Week 131
This week the top is based on #game views only, more views, higher place, is it fair charting technique, what do You think?
10.
Kveendolnitza 2 - Just great point and click quest #game, reminds me of Samorost and Machinarium :) 10.0 / 10
9.
Snakez - Snake on steroids :) #classic #game 9.0 / 10
10.
Kveendolnitza 2 - Just great point and click quest #game, reminds me of Samorost and Machinarium :) 10.0 / 10
9.
Snakez - Snake on steroids :) #classic #game 9.0 / 10
Labels:
Android,
Best,
browser,
Flash,
flash game,
free games,
Game,
gamer,
Games,
gaming,
ios,
online games,
social,
Top,
Unity,
unity3d,
webgames
Kveendolnitza 2
Kveendolnitza 2 - Just great point and click quest #game, reminds me of Samorost and Machinarium :) 10.0 / 10
Thursday, November 21, 2013
Wednesday, November 20, 2013
[R&D] Unity First Impressions #2 #gamedev
We've started up with a new Unity #game for mobile devices recently. Working on #tech demo/#prototype and sharing more first impressions.
Also I'm still planning to expand Unity on Windows Phone impressions in previous article R&D for Moblile Game Development
That’s all for now, see You soon :)
- What I like most is good documentation. The video lessons from their official site were enough for the beginning. Now I’m also watching the lessons here http://www.unity3dstudent.com/category/modules/ . The examples on this site are only on Js. It would seem to be uncomfortable if you want to write on C#, but you can easily write a code of equal value on both languages and the best part is that scripts on unity can be also written on both of them and they will work together without any problems)) I’m not sure yet which language to choose. JS is kind of closer to flash, but C# is easier to read when it comes to large amounts of code. I hope I’ll decide soon.
- The most complicated thing so far is to understand the unity application structure itself. At some points it crosses path’s with flash and is complicated by 3d frills. It’s hard at the very beginning, because after working with 2d graphics it was a little unusual that you need to at least set the lights for the scene, or else it will be dark like in… )) After 2d, it’s also hard to allocate objects in 3d space. A simple drag-and-drop with the cursor doesn’t always work. Sometimes you’ll have to switch between different projections and drag the object in each one of them.
- It’s important to understand what prefab is. It’s a MovieClip analogue, only with a more complex structure. I didn’t puzzle out all of the details yet, but they can be easily created on the scene with a simple drag-and-drop as well as with a dynamic code.
- What also made my day is that if class contains public parameters, they are shown in fields of object inspector and can be edited manually from there.
- I really liked the simplicity of adding physics to the object. It’s quite simple to add a Rigidbody component to the object and it will begin responding to the physics. You can set such parameters as weight, gravity etc. The manipulation with physical factors also doesn’t seem to be quite complicated. For example, gm.rigidbody.AddForce( Vector3(0,20,0)); - is a sort of a way to kick the object up (it will gain a one-time speed-up depending on the indicated vector). There are a couple of more useful things like that, which can come in handy and will save plenty of time for quickly written trash-games.
- I also haven’t got the time yet to figure out how you can simulate the accelometer and gyro sensor on your pc. Once again, I’ve spent enormous amount of time on testing one code line, which responds to the accelometer.
- In the morning, I heard that a new version of unity with 2d native support was released. I’m curious about what they came up with :)
Also I'm still planning to expand Unity on Windows Phone impressions in previous article R&D for Moblile Game Development
That’s all for now, see You soon :)
Semantic Wars
Semantic Wars - I like hard games, word games and defense game, altogether is a bit too much %) 9.0 / 10
Labels:
defense,
dictionary.com,
fight,
hard,
limexgames,
strategy,
war,
word
Tuesday, November 19, 2013
The Keeper Of 4 Elements
The Keeper Of 4 Elements - Complex and nice polished tower #defense #game with pretty nice visuals :) 9.0 / 10
Monday, November 18, 2013
Top online games best ever so far (Year 3)
Today our portal e+Games is 3 year old according to date added to our studio portfolio. Happy Birthday to e+Games!
We've had already 130 weekly game charts and today is selection of the winners earlier published first and later published last. It was lots of changes in editors staff, game technologies and portal CMS software code and so on:
Some stats for three years online:
If anybody interested will share more numbers. Previous top #online #games charts to compare numbers are here Top 100 flash games best ever so far (Year 2) and here Top 100 flash games best ever so far Year 1.
1. Tunnel Panic - One of the best ever one button #reflex #skill games so far :) #game 9.4/10
2. Homerun in Berzerk Land - Wow! The best game ever! Waiting so much for second part! 10/10
We've had already 130 weekly game charts and today is selection of the winners earlier published first and later published last. It was lots of changes in editors staff, game technologies and portal CMS software code and so on:
- We've changed negative #trend with #flash #games and started with #mobile #reviews, #HTML5/#JS, #Unity and larger #browser #games in iframe
- We've lost two editors and found Tanya as editor and #sociamedia specialist this year, she Rocks, You know :)
- We've made a lot of #socilamedia and #blog automation and tweaks with custom scripts, tools and paid software like Socialbro and HootSuite
Some stats for three years online:
- Visits: 599,732 (138,836 a Year, +23 %)
- Unique Visitors: 404,114
- Pageviews: site 964,174 and blog 155,122 - we've made our first Million of Pageviews :) (430,156
a Year, +38 %) - Games: 7380 (2204 a Year, +30 %)
- Disk space: 24 GB (8 a Year, +33 %)
- Tags: 8954
- Users: 409 (147 a Year, +35 %)
- Comments: 2948
- Votes: 8513
- My game uploads 2639 (35% of all), comments 1673 (56% of all)
- Alexa: 156,777 (~300000 last Year and ~100000 a Year before)
If anybody interested will share more numbers. Previous top #online #games charts to compare numbers are here Top 100 flash games best ever so far (Year 2) and here Top 100 flash games best ever so far Year 1.
1. Tunnel Panic - One of the best ever one button #reflex #skill games so far :) #game 9.4/10
2. Homerun in Berzerk Land - Wow! The best game ever! Waiting so much for second part! 10/10
Empire Avenue Top Supporters List by (е)GETITCOOKED, (е)EPLUSGAMES & (e)7а 2013-11-18
Thanks for support to our most active fiends for more and more activity all over #socialmedia from (е)GETITCOOKED, (е)EPLUSGAMES & (e)7а! 135 players, nearly 9 players less than last week, You know guys, You Rock! :) Buying as promised will take some time... %)
(e)TRU2PSU, (e)GEORGEJLLOYD, (e)GABEFLORES, (e)STEVEKROHN, (e)JHN2479, (e)OLWE, (e)SANDOR, (e)VALUED, (e)MIRIAM, (e)FRACKINGNEWS, (e)GWEIR, (e)MADGETT, (e)LVE, (e)COSMICDOGREL, (e)KNOWEM, (e)EDWARDS, (e)R2RM, (e)TOLKSOCDE, (e)VPERRIELLO, (e)HSPHEALTH, (e)BIGBLUESKY, (e)YANKEERUDY, (e)ALAINBKK, (e)GARDNER, (e)EVASTARZ, (e)HANTEN, (e)MBOGDANOVIC, (e)MILIEUNET, (e)GODSENT247, (e)EPLUSGAMES, (e)TOPTENDEALS, (e)JIMWIRSHING, (e)TIMSPAULD, (e)PRIMESUSPECT, (e)TANGO, (e)KVVINTO, (e)MPRIMEC, (e)LOUIEHELM, (e)TAMMIKIBLER, (e)GAYDIN, (e)FISHINGKEV, (e)LUFIL, (e)JOSUECORNIER, (e)SATOSHIN, (e)LUKASLBC, (e)MITHUHASSAN, (e)RONCALLARI, (e)GPLUSSING, (e)SCOTTY1, (e)5185JB, (e)GR8LISTENER, (e)AMITGP, (e)LEOBASIC, (e)GOTTAJUMP, (e)NOMORESLAVES, (e)JEEPERSMEDIA, (e)TAXTERRY, (e)COOKIECUCKOO, (e)REXCO, (e)CASHCONNECT, (e)JAPANHEALTH, (e)LEARNEDWORDS, (e)MONTESSORI, (e)MCCBLN, (e)WANDERPOET, (e)REMPOLLA, (e)SAFET, (e)EVENSTOOD, (e)TOMAHAWKEER, (e)HBENTHACK, (e)SAZ21, (e)SUGIHLIA, (e)DSTOCKBLOG, (e)ADAMHOULAHAN, (e)CHINESE, (e)YANKOK, (e)DESIGNALIFE, (e)MATTRESS, (e)QUANTUM1, (e)CONSULTNT, (e)PFGREGG, (e)GLOBALHOLS, (e)ABUNDANCEMKT, (e)PHILTRATE, (e)ORGLEARN, (e)PAULTAKEUCHI, (e)WDAVIES, (e)SUSANCUSHING, (e)DJDANIEL150, (e)TECHNOZEAST, (e)KERRYFITZ, (e)MENTOR1509, (e)HILGOS, (e)HWBAILEY, (e)IWD, (e)EVERYDATA, (e)STEVECASSADY, (e)JUNEMILICH, (e)PCARRIER, (e)ACORT, (e)BEVAN, (e)CHRISTINE2, (e)AHENKEN, (e)GEOLELIS, (e)PLOUFSIDE, (e)EMMAB, (e)FRANKWILHELM, (e)KARIEMPRIMM, (e)MNP2192, (e)MIMICHOI, (e)GUILTYSPARK, (e)SAVCMNCENTS, (e)RAZUOL, (e)REGINAKES, (e)GETITCOOKED, (e)CHUKCHANSI, (e)SDK002, (e)PACMANRED, (e)360PSG, (e)BESTPAY, (e)HLEICHENRING, (e)GABERDUCAT, (e)MELBEL, (e)SURFINGTODAY, (e)JEWEL3, (e)SM4GOOD, (e)KARENCENCI, (e)IESL, (e)SELIHARRIS, (e)FMX, (e)GOFORNO, (e)JULIEPELL, (e)PAMRUMER, (e)WALKINFO and (e)FEY
Have an amazing week ahead of You friends :)
PS. Share please ;)
Labels:
EAv,
Empire Avenue,
EmpireAve,
Game,
Socialmedia,
thanks
Sunday, November 17, 2013
Saturday, November 16, 2013
Rock Rush: Classic 3
Rock Rush: Classic 3 - When I was a kid I spend hundreds of hours with the game like this named Bolder Dash on my ZX Spectrum :) 9.0 / 10
Friday, November 15, 2013
[Tech] Windows 8.1 Update
Microsoft, Microsoft Ukraine,
I've got Windows 8.1 upgrade from Windows 8 SL 64 bit now, 30 min of
download on 20 Mbps, 10 min of install on SSD and i5 and no way to
launch %)
I was promoted to log in to Win Live account. I understand, I have to remember the password but I didn't because I don't use it recently. And how was I supposed to receive activation code by email (the only option avail) without Windows running? Happily we've got one more PC at home,+20 min :)
[Hint] So everybody who updates Windows from 8 to 8.1, please have Your password to Windows Live in mind and another computer/device with access to Your mail to get verification code ;) #useful
I was promoted to log in to Win Live account. I understand, I have to remember the password but I didn't because I don't use it recently. And how was I supposed to receive activation code by email (the only option avail) without Windows running? Happily we've got one more PC at home,
[Hint] So everybody who updates Windows from 8 to 8.1, please have Your password to Windows Live in mind and another computer/device with access to Your mail to get verification code ;) #useful
e+Games Game Top Week 130
This week the top is based on #game views only, more views, higher place, is it fair charting technique, what do You think?
10. Little Kingdom - Not too intuitive at first but looks nice :) #strategy #game 8.0 / 10
9. Prehistoric Shark - It's a legendary #game series and this part is quite interesting and rushy as always %) 9.0 / 10
10. Little Kingdom - Not too intuitive at first but looks nice :) #strategy #game 8.0 / 10
9. Prehistoric Shark - It's a legendary #game series and this part is quite interesting and rushy as always %) 9.0 / 10
Labels:
Android,
Best,
browser,
Flash,
flash game,
free games,
Game,
gamer,
Games,
gaming,
ios,
online games,
social,
Top,
Unity,
unity3d,
webgames
Thursday, November 14, 2013
Little Kingdom
Little Kingdom - Not too intuitive at first but looks nice :) #strategy #game 8.0 / 10
And one more tweak to optimize posting with API process, several clicks less :) #web #dev
[Most Played Games #1] Experiment 17, PixEvo - The Fountain, Obey The Game
We are keep on testing Blogger API, looks like managed finally :)
3. Experiment 17 - This modern style fits for a snake game ^) 10 / 10
2. PixEvo - The Fountain - Nice gameplay idea + pretty hard to play = real old school #game ^) 9.7 / 10
1. Obey The Game - It's not a #puzzle. it's super dynamic action #game ^) Great idea, excellent implementation! #flashgame 10 / 10
3. Experiment 17 - This modern style fits for a snake game ^) 10 / 10
2. PixEvo - The Fountain - Nice gameplay idea + pretty hard to play = real old school #game ^) 9.7 / 10
1. Obey The Game - It's not a #puzzle. it's super dynamic action #game ^) Great idea, excellent implementation! #flashgame 10 / 10
Labels:
8bit,
achievements,
anomaly,
atari,
different,
elephants,
evolution,
experiment,
experimental,
fountain,
Game,
interesting,
obey,
pixel,
platformer,
puzzle,
retro,
snake,
soothing
Our new game Element 53 @ FGL #gamedev
I happy that I've got a lot #gamedev related topics to start lately, please support our new re-skin/upgrade of old #match3 #casual #game @ FGL.com
Match three of a kind elementals, gather the stars, find fifth element to save the world.
Match three casual game: 16 levels, 8 upgrades with 5 levels each, 8 bonuses, 1 slot for in-game premium element purchases and endless combos in gameplay, customizable highscores system. Minimalistic design and atmospheric sound.
Build with AIR, tested on touch devices, ready for AppStore.
Naturally addicting, don't even try it ;)
Match three of a kind elementals, gather the stars, find fifth element to save the world.
Match three casual game: 16 levels, 8 upgrades with 5 levels each, 8 bonuses, 1 slot for in-game premium element purchases and endless combos in gameplay, customizable highscores system. Minimalistic design and atmospheric sound.
Build with AIR, tested on touch devices, ready for AppStore.
Naturally addicting, don't even try it ;)
Labels:
bid,
casual,
Dev,
Element 53,
FGL,
for sale,
Game,
gamedev,
match 3,
match three,
matching,
save the world,
sponsor
Prehistoric Shark
1. Prehistoric Shark - It's a legendary #game series and this part is quite interesting and rushy as always %) 9 / 10
Wednesday, November 13, 2013
[Top Rated Games #1] Liquid Measure 2, Homerun in Berzerk Land, Flood Runner Armageddon
We are testing posts from our portal e+CMS to Blogger through API version 3. It's already take 6 weeks and still doesn't work as needed %) So 3 of Top Rated #games on our portal:
1. Liquid Measure 2 - Great idea and excellent polished implementation of puzzle #game ^) 10/10
2. Homerun in Berzerk Land - Great launcher game - Berzerk Studio rocks as always ^)10/10
3. Flood Runner Armageddon - I like run away games, this one is well done ^) 10/10
Hope we manage with Google API soon and going to share more targeted #game selections ^)
1. Liquid Measure 2 - Great idea and excellent polished implementation of puzzle #game ^) 10/10
2. Homerun in Berzerk Land - Great launcher game - Berzerk Studio rocks as always ^)10/10
3. Flood Runner Armageddon - I like run away games, this one is well done ^) 10/10
Hope we manage with Google API soon and going to share more targeted #game selections ^)
Multi Runner
Extremely addicting multitasking game, read instruction on controls first "o" and "i" on the first level in arcade mode %)
I love google api
I love google blogger api.
[R&D] Unity First Impressions #1 #gamedev
I'm happy to post much more #gamedev related articles recently :)
We've started up with a new Unity #game for mobile devices and finally it's with unique #gameplay that we invented or mixed to tell more precise.
So working on #tech demo/#prototype and sharing first impressions.
This is our opinion about Unity so far:
1. The coding is bearable, but unlike Flash, all kinds of simple operations are more complex, for example:
something you could spell out in flash like this
mc.z+=10;
here will look like this:
transform.position=new Vector3(transform.position.x,transform.position.y,transform.position.z+10);
2. It’s cool that you can add your code files to each scene object just like it once could be done in the Flash with AS2. It’s kind of a convenience plus, but it’s not clear yet how to cooperate with objects, roughly speaking, from other files.
And where’s the main file of the Main program/class isn’t clear too.
As well it is unclear how to operate with the dynamically created objects.
3. The cell phone development is kind of moronic.
The preview starts up fast, but you’re not able to set a specific screen size, because it depends from the way the panels are arranged and on my monitor it’s really small. The only way to test it with a decent proportion is to prepare a build for either your PC or your phone and indicate the size directly. The problem is that in both cases the build preparation will take lots of time even for a couple of code lines, not to mention the installation time on your phone. In Flash it’s quite simple. All you have to do is launch the adl. It’s quick and the result is almost the same as the one on your phone.
To sum up, it’s kind of disappointing, when all you need to do is change one small line or even one number, but you have to wait for about 5 minutes to see the result.
We've got more impressions written down for the second article, the translation is in progress...
Also I'm planning to expand Unity on Windows Phone impressions in previous article R&D for Moblile Game Development
See You soon ;)
We've started up with a new Unity #game for mobile devices and finally it's with unique #gameplay that we invented or mixed to tell more precise.
So working on #tech demo/#prototype and sharing first impressions.
This is our opinion about Unity so far:
1. The coding is bearable, but unlike Flash, all kinds of simple operations are more complex, for example:
something you could spell out in flash like this
mc.z+=10;
here will look like this:
transform.position=new Vector3(transform.position.x,transform.position.y,transform.position.z+10);
2. It’s cool that you can add your code files to each scene object just like it once could be done in the Flash with AS2. It’s kind of a convenience plus, but it’s not clear yet how to cooperate with objects, roughly speaking, from other files.
And where’s the main file of the Main program/class isn’t clear too.
As well it is unclear how to operate with the dynamically created objects.
3. The cell phone development is kind of moronic.
The preview starts up fast, but you’re not able to set a specific screen size, because it depends from the way the panels are arranged and on my monitor it’s really small. The only way to test it with a decent proportion is to prepare a build for either your PC or your phone and indicate the size directly. The problem is that in both cases the build preparation will take lots of time even for a couple of code lines, not to mention the installation time on your phone. In Flash it’s quite simple. All you have to do is launch the adl. It’s quick and the result is almost the same as the one on your phone.
To sum up, it’s kind of disappointing, when all you need to do is change one small line or even one number, but you have to wait for about 5 minutes to see the result.
We've got more impressions written down for the second article, the translation is in progress...
Also I'm planning to expand Unity on Windows Phone impressions in previous article R&D for Moblile Game Development
See You soon ;)
Tuesday, November 12, 2013
How to Make a Sequel
Labels:
cow,
easy,
funny,
hop,
how to make a game,
jump,
mario,
platformer,
titol
Monday, November 11, 2013
Hidden Object - Haunted House
One more proof that any genre of games can be done cool, perfect implementation of hidden object game :)
Empire Avenue Top Supporters List by (е)GETITCOOKED, (е)EPLUSGAMES & (e)7а 2013-11-11
Thanks for support to our most active fiends for more and more activity all over #socialmedia from (е)GETITCOOKED, (е)EPLUSGAMES & (e)7а! 144 players, nearly 2x more then 75 last week, 40 new, You know guys, You Rock! :) Buying as promised will take some time... %)
(e)TRU2PSU, (e)GEORGEJLLOYD, (e)GABEFLORES, (e)STEVEKROHN, (e)JHN2479, (e)OLWE, (e)SANDOR, (e)VALUED, (e)MIRIAM, (e)FRACKINGNEWS, (e)GWEIR, (e)MADGETT, (e)LVE, (e)EPLUSGAMES, (e)TOPTENDEALS, (e)JIMWIRSHING, (e)TIMSPAULD, (e)PRIMESUSPECT, (e)TANGO, (e)KVVINTO, (e)MPRIMEC, (e)LOUIEHELM, (e)TAMMIKIBLER, (e)GAYDIN, (e)FISHINGKEV, (e)LUFIL, (e)JOSUECORNIER, (e)SATOSHIN, (e)YANKEERUDY, (e)LUKASLBC, (e)EGOANT, (e)5185JB, (e)MILIEUNET, (e)REMPOLLA, (e)ROOTNK, (e)SURFINGTODAY, (e)R2RM, (e)CRUISIN, (e)JUSTIN5580, (e)DORUMAN, (e)JEWEL3, (e)SM4GOOD, (e)PROSPER, (e)EOINO, (e)MENTOR1509, (e)ALAINBKK, (e)SELIHARRIS, (e)FMX, (e)PAMRUMER, (e)GOFORNO, (e)JULIEPELL, (e)CASHCONNECT, (e)FRANKWILHELM, (e)ILIKEREGGAE, (e)BIGBLUESKY, (e)BERRIEPELSER, (e)LEARNEDWORDS, (e)SPROGY, (e)TUBE, (e)MAMACHINIMA, (e)PREPAY, (e)SHADEFROST, (e)DEICHMANN, (e)MITHUHASSAN, (e)COSMICDOGREL, (e)KNOWEM, (e)EDWARDS, (e)TOLKSOCDE, (e)VPERRIELLO, (e)HSPHEALTH, (e)GARDNER, (e)EVASTARZ, (e)HANTEN, (e)MBOGDANOVIC, (e)TECHNOZEAST, (e)EMMAB, (e)GUILTYSPARK, (e)SAVCMNCENTS, (e)RAZUOL, (e)EVERYDATA, (e)REGINAKES, (e)GETITCOOKED, (e)CHUKCHANSI, (e)SDK002, (e)PACMANRED, (e)360PSG, (e)BESTPAY, (e)HLEICHENRING, (e)GABERDUCAT, (e)MELBEL, (e)AVENUEIO, (e)MYSMARTPUPPY, (e)CHINESE, (e)BRADEN, (e)DESIGNIEURE, (e)MARIAJPFNW, (e)GLOBALHOLS, (e)YANKOK, (e)GOTTAJUMP, (e)SCONNER, (e)GPLUSSING, (e)SCOTTY1, (e)GR8LISTENER, (e)AMITGP, (e)TOMAHAWKEER, (e)RACHELBLOOM, (e)TAXTERRY, (e)REXCO, (e)JADKINS0618, (e)LENAPPLE, (e)WDAVIES, (e)NFPDATA, (e)CHRISTINE2, (e)PROWEBGURU, (e)ALERTPAY, (e)USAFA93, (e)NGRAMATIKOV, (e)3891, (e)DARRINB, (e)HERSCHBERG, (e)HBENTHACK, (e)ANURAGJAIN, (e)AHENKEN, (e)ARMINIUS, (e)HENRY, (e)LIONMAHESH, (e)RHILARSKI, (e)SYDESJOKES, (e)FBARTOLONI, (e)PAMELALANG19, (e)JSCHECK, (e)MARLEIGHBIZ, (e)PFGREGG, (e)HL, (e)KARENCENCI, (e)PCARRIER, (e)IESL, (e)ADEB, (e)PAULSPOERRY, (e)2REAL4YOUAYE, (e)RADE, (e)PVTHOSKINS, (e)JGRANT and (e)JMMDP
Have an amazing week ahead of You friends :)
PS. Share please ;)
Saturday, November 9, 2013
Friday, November 8, 2013
e+Games Game Top Week 129
This week one game is user uploaded and one is submitted by email, all the games found and published by me again, please help me, take a challenge ;)
10. Ghostbombers - Nice idea, rushy implementation and cute graphics, games from NowGames are better and better recently :) 9/10
9. Jewel Dive - 9/10
Labels:
Android,
Best,
browser,
Flash,
flash game,
free games,
Game,
gamer,
Games,
gaming,
ios,
online games,
social,
Top,
Unity,
unity3d,
webgames
Ender's Game (Ender Saga) (Kindle Edition) Review #ebook
The links are for Ender's Game (The Ender Quintet) because Ender's Game (Ender Saga) (Kindle Edition) aren't available somehow and my revieiw at Amazon.
More #games #book #movies @ Amazon Astore
Labels:
amazon,
book,
ebook,
ender's game,
kindle,
recommended,
scifi
Thursday, November 7, 2013
Subscribe to:
Posts (Atom)